Lot of small fixes/improvements
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@@ -23,6 +23,7 @@ SOFTWARE.
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*/
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#include <CustomStream.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Utility/Animation.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -233,6 +234,8 @@ MeshRef LoadMesh(Stream& stream, const MeshParams& parameters)
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excludedComponents |= aiComponent_TEXCOORDS;
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aiPropertyStore* properties = aiCreatePropertyStore();
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CallOnExit releaseProperties([&] { aiReleasePropertyStore(properties); });
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aiSetImportPropertyFloat(properties, AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE, float(smoothingAngle));
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_LBW_MAX_WEIGHTS, 4);
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_SBP_REMOVE, ~aiPrimitiveType_TRIANGLE); //< We only want triangles
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@@ -241,7 +244,9 @@ MeshRef LoadMesh(Stream& stream, const MeshParams& parameters)
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_RVC_FLAGS, excludedComponents);
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const aiScene* scene = aiImportFileExWithProperties(userdata.originalFilePath, postProcess, &fileIO, properties);
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aiReleasePropertyStore(properties);
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CallOnExit releaseScene([&] { aiReleaseImport(scene); });
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releaseProperties.CallAndReset();
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if (!scene)
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{
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@@ -628,8 +633,6 @@ MeshRef LoadMesh(Stream& stream, const MeshParams& parameters)
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mesh->Recenter();
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}
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aiReleaseImport(scene);
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return mesh;
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}
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