Lot of small fixes/improvements
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@@ -68,7 +68,7 @@ namespace Nz
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const ShaderAst::ExpressionType& rightType = GetExpressionType(*node.right);
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ShaderAst::PrimitiveType leftTypeBase = RetrieveBaseType(leftType);
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ShaderAst::PrimitiveType rightTypeBase = RetrieveBaseType(rightType);
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//ShaderAst::PrimitiveType rightTypeBase = RetrieveBaseType(rightType);
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UInt32 leftOperand = EvaluateExpression(node.left);
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