Minor fixes
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@ -313,14 +313,14 @@ namespace Nz
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constexpr EnumArray<BoxCorner, Vector3<T>> Box<T>::GetCorners() const
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{
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return {
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GetCorner(Nz::BoxCorner::FarLeftBottom),
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GetCorner(Nz::BoxCorner::FarLeftTop),
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GetCorner(Nz::BoxCorner::FarRightBottom),
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GetCorner(Nz::BoxCorner::FarRightTop),
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GetCorner(Nz::BoxCorner::NearLeftBottom),
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GetCorner(Nz::BoxCorner::NearLeftTop),
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GetCorner(Nz::BoxCorner::NearRightBottom),
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GetCorner(Nz::BoxCorner::NearRightTop)
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GetCorner(BoxCorner::FarLeftBottom),
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GetCorner(BoxCorner::FarLeftTop),
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GetCorner(BoxCorner::FarRightBottom),
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GetCorner(BoxCorner::FarRightTop),
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GetCorner(BoxCorner::NearLeftBottom),
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GetCorner(BoxCorner::NearLeftTop),
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GetCorner(BoxCorner::NearRightBottom),
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GetCorner(BoxCorner::NearRightTop)
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};
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}
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@ -691,19 +691,6 @@ namespace Nz
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return lhs.ApproxEqual(rhs, maxDifference);
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}
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/*!
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* \brief Interpolates the box to other one with a factor of interpolation
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* \return A new box which is the interpolation of two rectangles
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*
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* \param from Initial box
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* \param to Target box
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* \param interpolation Factor of interpolation
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*
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* \remark interpolation is meant to be between 0 and 1, other values are potentially undefined behavior
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* \remark With NAZARA_DEBUG, a NazaraError is thrown and Zero() is returned
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*
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* \see Lerp
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*/
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template<typename T>
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constexpr Box<T> Box<T>::FromExtends(const Vector3<T>& vec1, const Vector3<T>& vec2)
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{
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@ -254,10 +254,10 @@ namespace Nz
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constexpr EnumArray<RectCorner, Vector2<T>> Rect<T>::GetCorners() const
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{
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return {
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GetCorner(Nz::RectCorner::LeftBottom),
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GetCorner(Nz::RectCorner::LeftTop),
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GetCorner(Nz::RectCorner::RightBottom),
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GetCorner(Nz::RectCorner::RightTop)
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GetCorner(RectCorner::LeftBottom),
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GetCorner(RectCorner::LeftTop),
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GetCorner(RectCorner::RightBottom),
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GetCorner(RectCorner::RightTop)
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};
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}
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@ -28,9 +28,7 @@ namespace Nz
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inline void DebugDrawer::DrawFrustum(const Frustumf& frustum, const Color& color)
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{
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EnumArray<BoxCorner, Vector3f> corners;
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for (auto&& [corner, pos] : corners.iter_kv())
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pos = frustum.ComputeCorner(corner);
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EnumArray<BoxCorner, Vector3f> corners = frustum.ComputeCorners();
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DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::NearRightBottom], color);
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DrawLine(corners[BoxCorner::NearLeftBottom], corners[BoxCorner::NearLeftTop], color);
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