Graphics/GraphicalMesh: Allow to update submeshes
This commit is contained in:
@@ -61,7 +61,7 @@ int main()
|
||||
}
|
||||
|
||||
const Nz::Boxf& spaceshipAABB = spaceshipMesh->GetAABB();
|
||||
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = std::make_shared<Nz::GraphicalMesh>(*spaceshipMesh);
|
||||
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*spaceshipMesh);
|
||||
|
||||
// Texture
|
||||
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
|
||||
@@ -151,7 +151,7 @@ int main()
|
||||
std::shared_ptr<Nz::Model> colliderModel;
|
||||
{
|
||||
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(shipCollider->GenerateMesh());
|
||||
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = std::make_shared<Nz::GraphicalMesh>(*colliderMesh);
|
||||
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = Nz::GraphicalMesh::BuildFromMesh(*colliderMesh);
|
||||
|
||||
colliderModel = std::make_shared<Nz::Model>(colliderGraphicalMesh, spaceshipAABB);
|
||||
for (std::size_t i = 0; i < colliderModel->GetSubMeshCount(); ++i)
|
||||
|
||||
Reference in New Issue
Block a user