Graphics/GraphicalMesh: Allow to update submeshes
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@@ -8,6 +8,7 @@
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#define NAZARA_GRAPHICS_GRAPHICALMESH_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -19,32 +20,44 @@ namespace Nz
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class NAZARA_GRAPHICS_API GraphicalMesh
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{
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public:
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GraphicalMesh(const Mesh& mesh);
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struct SubMesh;
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GraphicalMesh() = default;
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GraphicalMesh(const GraphicalMesh&) = delete;
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GraphicalMesh(GraphicalMesh&&) noexcept = default;
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~GraphicalMesh() = default;
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inline std::size_t AddSubMesh(SubMesh subMesh);
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inline void Clear();
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inline const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMesh) const;
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inline std::size_t GetIndexCount(std::size_t subMesh) const;
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inline UInt32 GetIndexCount(std::size_t subMesh) const;
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inline IndexType GetIndexType(std::size_t subMesh) const;
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inline const std::shared_ptr<RenderBuffer>& GetVertexBuffer(std::size_t subMesh) const;
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inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration(std::size_t subMesh) const;
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inline std::size_t GetSubMeshCount() const;
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GraphicalMesh& operator=(const GraphicalMesh&) = delete;
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GraphicalMesh& operator=(GraphicalMesh&&) noexcept = default;
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inline void UpdateSubMeshIndexCount(std::size_t subMeshIndex, UInt32 indexCount);
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private:
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struct GraphicalSubMesh
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GraphicalMesh& operator=(const GraphicalMesh&) = delete;
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GraphicalMesh& operator=(GraphicalMesh&&) = delete;
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struct SubMesh
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{
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std::shared_ptr<RenderBuffer> indexBuffer;
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std::shared_ptr<RenderBuffer> vertexBuffer;
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std::size_t indexCount;
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std::shared_ptr<const VertexDeclaration> vertexDeclaration;
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IndexType indexType;
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UInt32 indexCount;
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};
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std::vector<GraphicalSubMesh> m_subMeshes;
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static std::shared_ptr<GraphicalMesh> BuildFromMesh(const Mesh& mesh);
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NazaraSignal(OnInvalidated, GraphicalMesh* /*gfxMesh*/);
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private:
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std::vector<SubMesh> m_subMeshes;
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};
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}
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@@ -8,13 +8,30 @@
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namespace Nz
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{
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inline std::size_t GraphicalMesh::AddSubMesh(SubMesh subMesh)
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{
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std::size_t subMeshIndex = m_subMeshes.size();
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m_subMeshes.emplace_back(std::move(subMesh));
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OnInvalidated(this);
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return subMeshIndex;
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}
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inline void GraphicalMesh::Clear()
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{
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m_subMeshes.clear();
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OnInvalidated(this);
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}
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inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexBuffer;
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}
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inline std::size_t GraphicalMesh::GetIndexCount(std::size_t subMesh) const
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inline UInt32 GraphicalMesh::GetIndexCount(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexCount;
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@@ -42,6 +59,14 @@ namespace Nz
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{
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return m_subMeshes.size();
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}
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inline void GraphicalMesh::UpdateSubMeshIndexCount(std::size_t subMeshIndex, UInt32 indexCount)
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{
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NazaraAssert(subMeshIndex < m_subMeshes.size(), "invalid submesh index");
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m_subMeshes[subMeshIndex].indexCount = indexCount;
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OnInvalidated(this);
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -17,7 +18,6 @@
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namespace Nz
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{
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class GraphicalMesh;
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class Material;
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class NAZARA_GRAPHICS_API Model : public InstancedRenderable
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@@ -50,6 +50,8 @@ namespace Nz
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std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData;
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};
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NazaraSlot(GraphicalMesh, OnInvalidated, m_onInvalidated);
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std::shared_ptr<GraphicalMesh> m_graphicalMesh;
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std::vector<SubMeshData> m_submeshes;
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Recti m_scissorBox;
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