Graphics/GraphicalMesh: Allow to update submeshes
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@@ -8,6 +8,7 @@
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#define NAZARA_GRAPHICS_GRAPHICALMESH_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utils/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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@@ -19,32 +20,44 @@ namespace Nz
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class NAZARA_GRAPHICS_API GraphicalMesh
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{
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public:
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GraphicalMesh(const Mesh& mesh);
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struct SubMesh;
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GraphicalMesh() = default;
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GraphicalMesh(const GraphicalMesh&) = delete;
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GraphicalMesh(GraphicalMesh&&) noexcept = default;
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~GraphicalMesh() = default;
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inline std::size_t AddSubMesh(SubMesh subMesh);
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inline void Clear();
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inline const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMesh) const;
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inline std::size_t GetIndexCount(std::size_t subMesh) const;
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inline UInt32 GetIndexCount(std::size_t subMesh) const;
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inline IndexType GetIndexType(std::size_t subMesh) const;
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inline const std::shared_ptr<RenderBuffer>& GetVertexBuffer(std::size_t subMesh) const;
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inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration(std::size_t subMesh) const;
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inline std::size_t GetSubMeshCount() const;
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GraphicalMesh& operator=(const GraphicalMesh&) = delete;
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GraphicalMesh& operator=(GraphicalMesh&&) noexcept = default;
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inline void UpdateSubMeshIndexCount(std::size_t subMeshIndex, UInt32 indexCount);
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private:
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struct GraphicalSubMesh
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GraphicalMesh& operator=(const GraphicalMesh&) = delete;
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GraphicalMesh& operator=(GraphicalMesh&&) = delete;
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struct SubMesh
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{
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std::shared_ptr<RenderBuffer> indexBuffer;
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std::shared_ptr<RenderBuffer> vertexBuffer;
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std::size_t indexCount;
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std::shared_ptr<const VertexDeclaration> vertexDeclaration;
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IndexType indexType;
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UInt32 indexCount;
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};
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std::vector<GraphicalSubMesh> m_subMeshes;
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static std::shared_ptr<GraphicalMesh> BuildFromMesh(const Mesh& mesh);
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NazaraSignal(OnInvalidated, GraphicalMesh* /*gfxMesh*/);
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private:
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std::vector<SubMesh> m_subMeshes;
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};
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}
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