Graphics/GraphicalMesh: Allow to update submeshes

This commit is contained in:
SirLynix
2022-06-16 18:19:48 +02:00
parent 2cc4944f58
commit 62ba4f172b
8 changed files with 73 additions and 25 deletions

View File

@@ -8,13 +8,30 @@
namespace Nz
{
inline std::size_t GraphicalMesh::AddSubMesh(SubMesh subMesh)
{
std::size_t subMeshIndex = m_subMeshes.size();
m_subMeshes.emplace_back(std::move(subMesh));
OnInvalidated(this);
return subMeshIndex;
}
inline void GraphicalMesh::Clear()
{
m_subMeshes.clear();
OnInvalidated(this);
}
inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
{
assert(subMesh < m_subMeshes.size());
return m_subMeshes[subMesh].indexBuffer;
}
inline std::size_t GraphicalMesh::GetIndexCount(std::size_t subMesh) const
inline UInt32 GraphicalMesh::GetIndexCount(std::size_t subMesh) const
{
assert(subMesh < m_subMeshes.size());
return m_subMeshes[subMesh].indexCount;
@@ -42,6 +59,14 @@ namespace Nz
{
return m_subMeshes.size();
}
inline void GraphicalMesh::UpdateSubMeshIndexCount(std::size_t subMeshIndex, UInt32 indexCount)
{
NazaraAssert(subMeshIndex < m_subMeshes.size(), "invalid submesh index");
m_subMeshes[subMeshIndex].indexCount = indexCount;
OnInvalidated(this);
}
}
#include <Nazara/Graphics/DebugOff.hpp>