Replace DeviceHandle by references
and keep device alive until Vulkan is freed
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@@ -25,14 +25,14 @@ namespace Nz
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~ShaderModule() = default;
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using DeviceObject::Create;
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inline bool Create(DeviceHandle device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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inline bool Create(Device& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
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ShaderModule& operator=(const ShaderModule&) = delete;
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ShaderModule& operator=(ShaderModule&&) = delete;
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private:
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static inline VkResult CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle);
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static inline void DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator);
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static inline VkResult CreateHelper(Device& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle);
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static inline void DestroyHelper(Device& device, VkShaderModule handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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