Replace DeviceHandle by references
and keep device alive until Vulkan is freed
This commit is contained in:
@@ -9,7 +9,7 @@ namespace Nz
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{
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namespace Vk
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{
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inline bool ShaderModule::Create(DeviceHandle device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
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inline bool ShaderModule::Create(Device& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
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{
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VkShaderModuleCreateInfo createInfo =
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{
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@@ -20,17 +20,17 @@ namespace Nz
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code
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};
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return Create(std::move(device), createInfo, allocator);
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return Create(device, createInfo, allocator);
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}
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inline VkResult ShaderModule::CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
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inline VkResult ShaderModule::CreateHelper(Device& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
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{
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return device->vkCreateShaderModule(*device, createInfo, allocator, handle);
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return device.vkCreateShaderModule(device, createInfo, allocator, handle);
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}
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inline void ShaderModule::DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
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inline void ShaderModule::DestroyHelper(Device& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
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{
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return device->vkDestroyShaderModule(*device, handle, allocator);
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return device.vkDestroyShaderModule(device, handle, allocator);
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}
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}
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}
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