Utility/Mesh: Replace scale by transform matrix

Former-commit-id: b02de61fe0213f5fdd074dfa868db415e9c770c3 [formerly e185f2b410f2a3e04a0f11be28665cf6e8dcb617]
Former-commit-id: d0c7e88fe2b5f8a4aa97640d050751def83f3783
This commit is contained in:
Lynix
2016-06-09 08:46:44 +02:00
parent f9d6cfcf07
commit 63ac80c7ff
7 changed files with 18 additions and 17 deletions

View File

@@ -234,8 +234,7 @@ namespace Nz
MeshVertex& vertex = meshVertices[index];
const Vector4f& vec = positions[vertexIndices.position];
vertex.position.Set(vec.x, vec.y, vec.z);
vertex.position *= parameters.scale/vec.w;
vertex.position = Vector3f(parameters.matrix * vec);
if (vertexIndices.normal >= 0)
vertex.normal = normals[vertexIndices.normal];