Core/Node: Refactor interface
- Removed overloads taking multiple scalars - Removed CoordSys parameter (functions exists in two sets, local and global)
This commit is contained in:
committed by
Jérôme Leclercq
parent
194dba5002
commit
63c526cecc
@@ -104,7 +104,7 @@ int main(int argc, char* argv[])
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Nz::RigidBody2DComponent::StaticSettings groundSettings;
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groundSettings.geom = std::make_shared<Nz::BoxCollider2D>(tilemap->GetSize());
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groundEntity.emplace<Nz::NodeComponent>().SetPosition(windowSize.x * 0.5f, -windowSize.y * 0.2f);
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groundEntity.emplace<Nz::NodeComponent>().SetPosition({ windowSize.x * 0.5f, -windowSize.y * 0.2f });
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groundEntity.emplace<Nz::GraphicsComponent>().AttachRenderable(tilemap, 1);
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auto& rigidBody = groundEntity.emplace<Nz::RigidBody2DComponent>(groundSettings);
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rigidBody.SetFriction(0.9f);
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@@ -127,7 +127,7 @@ int main(int argc, char* argv[])
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entityGfx.AttachRenderable(sprite, 1);
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auto& entityNode = textEntity.emplace<Nz::NodeComponent>();
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entityNode.SetPosition(0.f, 5.f, 0.f);
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entityNode.SetPosition({ 0.f, 5.f, 0.f });
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}
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entt::handle playerEntity = world.CreateEntity();
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@@ -279,7 +279,7 @@ int main(int argc, char* argv[])
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if (entity == playerEntity)
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continue;
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Nz::Vector3f spaceshipPos = node.GetPosition(Nz::CoordSys::Global);
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Nz::Vector3f spaceshipPos = node.GetGlobalPosition();
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if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2))
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world.GetRegistry().destroy(entity);
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}
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@@ -138,7 +138,7 @@ int main(int argc, char* argv[])
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ballGfx.AttachRenderable(std::move(sphereModel));
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auto& ballNode = ballEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition(positionRandom(rd), positionRandom(rd), positionRandom(rd));
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ballNode.SetPosition({ positionRandom(rd), positionRandom(rd), positionRandom(rd) });
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ballNode.SetScale(radius);
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Nz::RigidBody3D::DynamicSettings settings;
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@@ -173,8 +173,8 @@ int main(int argc, char* argv[])
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boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
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auto& ballNode = boxEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition(xRandom(rd), yRandom(rd), zRandom(rd));
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ballNode.SetScale(width, height, depth);
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ballNode.SetPosition({ xRandom(rd), yRandom(rd), zRandom(rd) });
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ballNode.SetScale({ width, height, depth });
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
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@@ -246,7 +246,7 @@ int main(int argc, char* argv[])
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shipEntity.emplace<Nz::GraphicsComponent>(model);
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auto& shipNode = shipEntity.emplace<Nz::NodeComponent>();
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shipNode.SetPosition(xRandom(rd), yRandom(rd), zRandom(rd));
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shipNode.SetPosition({ xRandom(rd), yRandom(rd), zRandom(rd) });
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Nz::RigidBody3D::DynamicSettings settings;
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settings.geom = shipCollider;
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@@ -58,7 +58,7 @@ int main(int argc, char* argv[])
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entt::handle playerCamera = world.CreateEntity();
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{
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auto& playerNode = playerEntity.emplace<Nz::NodeComponent>();
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playerNode.SetPosition(0.f, 1.8f, 1.f);
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playerNode.SetPosition({ 0.f, 1.8f, 1.f });
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auto playerCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(0.2f, 1.8f, 0.2f));
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@@ -286,7 +286,7 @@ int main(int argc, char* argv[])
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auto [sin, cos] = rotation.GetSinCos();
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auto& lightNode = lightEntity3.get<Nz::NodeComponent>();
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lightNode.SetPosition(sin * radius, 1.5f, cos * radius);
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lightNode.SetPosition({ sin * radius, 1.5f, cos * radius });
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});
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auto& cameraLight = lightEntity3.emplace<Nz::LightComponent>();
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@@ -560,19 +560,19 @@ int main(int argc, char* argv[])
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auto& cameraNode = playerCamera.get<Nz::NodeComponent>();
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space))
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cameraNode.Move(Nz::Vector3f::Up() * cameraSpeed * updateTime, Nz::CoordSys::Global);
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cameraNode.MoveGlobal(Nz::Vector3f::Up() * cameraSpeed * updateTime);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
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cameraNode.Move(Nz::Vector3f::Forward() * cameraSpeed * updateTime, Nz::CoordSys::Local);
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cameraNode.Move(Nz::Vector3f::Forward() * cameraSpeed * updateTime);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
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cameraNode.Move(Nz::Vector3f::Backward() * cameraSpeed * updateTime, Nz::CoordSys::Local);
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cameraNode.Move(Nz::Vector3f::Backward() * cameraSpeed * updateTime);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
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cameraNode.Move(Nz::Vector3f::Left() * cameraSpeed * updateTime, Nz::CoordSys::Local);
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cameraNode.Move(Nz::Vector3f::Left() * cameraSpeed * updateTime);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
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cameraNode.Move(Nz::Vector3f::Right() * cameraSpeed * updateTime, Nz::CoordSys::Local);
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cameraNode.Move(Nz::Vector3f::Right() * cameraSpeed * updateTime);
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if (!paused)
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{
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@@ -602,7 +602,7 @@ int main(int argc, char* argv[])
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if (entity == playerEntity)
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continue;
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Nz::Vector3f spaceshipPos = node.GetPosition(Nz::CoordSys::Global);
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Nz::Vector3f spaceshipPos = node.GetGlobalPosition();
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if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2))
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registry.destroy(entity);
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}
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@@ -645,8 +645,8 @@ int main(int argc, char* argv[])
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Nz::DebugDrawer& debugDrawer = renderSystem.GetFramePipeline().GetDebugDrawer();
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auto& lightNode = lightEntity3.get<Nz::NodeComponent>();
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//debugDrawer.DrawLine(lightNode.GetPosition(Nz::CoordSys::Global), lightNode.GetForward() * 10.f, Nz::Color::Blue());
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Nz::Vector3f pos = lightNode.GetPosition(Nz::CoordSys::Global);
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//debugDrawer.DrawLine(lightNode.GetGlobalPosition(), lightNode.GetForward() * 10.f, Nz::Color::Blue());
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Nz::Vector3f pos = lightNode.GetGlobalPosition();
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debugDrawer.DrawPoint(pos, Nz::Color::Blue());
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/*debugDrawer.DrawBox(floorBox, Nz::Color::Red);
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Nz::Boxf intersection;
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@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
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Nz::Boxf textBox = textSprite->GetAABB();
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Nz::Vector2ui windowSize = mainWindow.GetSize();
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nodeComponent.SetPosition(windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2);
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nodeComponent.SetPosition({ windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2 });
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}
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return app.Run();
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@@ -53,7 +53,7 @@ int main(int argc, char* argv[])
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Nz::Boxf textBox = textSprite->GetAABB();
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Nz::Vector2ui windowSize = mainWindow.GetSize();
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nodeComponent.SetPosition(windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2);
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nodeComponent.SetPosition({ windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2 });
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}
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eventHandler.OnKeyPressed.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::KeyEvent& e)
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@@ -65,7 +65,7 @@ int main(int argc, char* argv[])
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Nz::Vector2ui windowSize = mainWindow.GetSize();
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auto& nodeComponent = textEntity.get<Nz::NodeComponent>();
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nodeComponent.SetPosition(windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2);
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nodeComponent.SetPosition({ windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2 });
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// Profitons-en aussi pour nous donner un moyen de quitter le programme
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if (e.virtualKey == Nz::Keyboard::VKey::Escape)
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@@ -38,13 +38,13 @@ int main(int argc, char* argv[])
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canvas2D.Resize(Nz::Vector2f(mainWindow.GetSize()));
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Nz::LabelWidget* labelWidget = canvas2D.Add<Nz::LabelWidget>();
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labelWidget->SetPosition(0.f, 200.f, 0.f);
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labelWidget->SetPosition({ 0.f, 200.f });
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labelWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Je suis un LabelWidget !", 72));
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unsigned int clickCount = 0;
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Nz::ButtonWidget* buttonWidget = canvas2D.Add<Nz::ButtonWidget>();
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buttonWidget->SetPosition(200.f, 400.f);
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buttonWidget->SetPosition({ 200.f, 400.f });
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buttonWidget->UpdateText(Nz::SimpleTextDrawer::Draw("Press me senpai", 72));
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buttonWidget->Resize(buttonWidget->GetPreferredSize());
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@@ -55,15 +55,15 @@ int main(int argc, char* argv[])
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materialInstance->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/lynix.jpg"));
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Nz::ImageWidget* imageWidget = canvas2D.Add<Nz::ImageWidget>(materialInstance);
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imageWidget->SetPosition(1200.f, 200.f);
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imageWidget->SetPosition({ 1200.f, 200.f });
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imageWidget->Resize(imageWidget->GetPreferredSize() / 4.f);
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Nz::ImageButtonWidget* imageButtonWidget = canvas2D.Add<Nz::ImageButtonWidget>(materialInstance);
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imageButtonWidget->SetPosition(1400, 500.f);
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imageButtonWidget->SetPosition({ 1400, 500.f });
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imageButtonWidget->Resize(imageButtonWidget->GetPreferredSize() / 4.f);
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Nz::TextAreaWidget* textAreaWidget = canvas2D.Add<Nz::TextAreaWidget>();
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textAreaWidget->SetPosition(800.f, 500.f);
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textAreaWidget->SetPosition({ 800.f, 500.f });
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textAreaWidget->SetText("Je suis un TextAreaWidget !");
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textAreaWidget->Resize(Nz::Vector2f(400.f, textAreaWidget->GetPreferredHeight() * 5.f));
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textAreaWidget->SetBackgroundColor(Nz::Color::White());
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@@ -72,7 +72,7 @@ int main(int argc, char* argv[])
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Nz::CheckboxWidget* checkboxWidget = canvas2D.Add<Nz::CheckboxWidget>();
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//checkboxWidget->EnableTristate(true);
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checkboxWidget->SetPosition(800.f, 800.f);
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checkboxWidget->SetPosition({ 800.f, 800.f });
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checkboxWidget->Resize({ 256.f, 256 });
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checkboxWidget->SetState(true);
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@@ -84,12 +84,12 @@ int main(int argc, char* argv[])
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longTextArea->SetText("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum");
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Nz::ScrollAreaWidget* scrollBarWidget = canvas2D.Add<Nz::ScrollAreaWidget>(longTextArea);
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scrollBarWidget->SetPosition(1400.f, 800.f);
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scrollBarWidget->SetPosition({ 1400.f, 800.f });
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scrollBarWidget->Resize({ 512.f, 256.f });
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Nz::RichTextAreaWidget* textAreaWidget2 = canvas2D.Add<Nz::RichTextAreaWidget>();
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textAreaWidget2->EnableMultiline(true);
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textAreaWidget2->SetPosition(1000.f, 200.f);
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textAreaWidget2->SetPosition({ 1000.f, 200.f });
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textAreaWidget2->SetBackgroundColor(Nz::Color::White());
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textAreaWidget2->SetTextColor(Nz::Color::Black());
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@@ -98,7 +98,7 @@ int main(int argc, char* argv[])
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textAreaWidget2->Resize(Nz::Vector2f(500.f, textAreaWidget2->GetPreferredHeight()));
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Nz::ProgressBarWidget* progressBarWidget = canvas2D.Add<Nz::ProgressBarWidget>();
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progressBarWidget->SetPosition(200.f, 600.f);
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progressBarWidget->SetPosition({ 200.f, 600.f });
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progressBarWidget->Resize({ 512.f, 64.f });
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buttonWidget->OnButtonTrigger.Connect([&](const Nz::ButtonWidget*)
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