Core/Node: Refactor interface
- Removed overloads taking multiple scalars - Removed CoordSys parameter (functions exists in two sets, local and global)
This commit is contained in:
committed by
Jérôme Leclercq
parent
194dba5002
commit
63c526cecc
@@ -138,7 +138,7 @@ int main(int argc, char* argv[])
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ballGfx.AttachRenderable(std::move(sphereModel));
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auto& ballNode = ballEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition(positionRandom(rd), positionRandom(rd), positionRandom(rd));
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ballNode.SetPosition({ positionRandom(rd), positionRandom(rd), positionRandom(rd) });
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ballNode.SetScale(radius);
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Nz::RigidBody3D::DynamicSettings settings;
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@@ -173,8 +173,8 @@ int main(int argc, char* argv[])
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boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
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auto& ballNode = boxEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition(xRandom(rd), yRandom(rd), zRandom(rd));
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ballNode.SetScale(width, height, depth);
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ballNode.SetPosition({ xRandom(rd), yRandom(rd), zRandom(rd) });
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ballNode.SetScale({ width, height, depth });
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
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@@ -246,7 +246,7 @@ int main(int argc, char* argv[])
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shipEntity.emplace<Nz::GraphicsComponent>(model);
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auto& shipNode = shipEntity.emplace<Nz::NodeComponent>();
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shipNode.SetPosition(xRandom(rd), yRandom(rd), zRandom(rd));
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shipNode.SetPosition({ xRandom(rd), yRandom(rd), zRandom(rd) });
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Nz::RigidBody3D::DynamicSettings settings;
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settings.geom = shipCollider;
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