Core/Node: Refactor interface

- Removed overloads taking multiple scalars
- Removed CoordSys parameter (functions exists in two sets, local and global)
This commit is contained in:
SirLynix
2024-02-18 22:16:54 +01:00
committed by Jérôme Leclercq
parent 194dba5002
commit 63c526cecc
23 changed files with 444 additions and 462 deletions

View File

@@ -29,25 +29,29 @@ namespace Nz
inline Node(Node&& node) noexcept;
virtual ~Node();
inline void EnsureDerivedUpdate() const;
inline bool DoesInheritPosition() const;
inline bool DoesInheritRotation() const;
inline bool DoesInheritScale() const;
inline void EnsureGlobalsUpdate() const;
inline void EnsureTransformMatrixUpdate() const;
inline Vector3f GetBackward() const;
inline const std::vector<Node*>& GetChilds() const;
inline Vector3f GetDown() const;
inline Vector3f GetForward() const;
inline bool GetInheritPosition() const;
inline bool GetInheritRotation() const;
inline bool GetInheritScale() const;
inline Vector3f GetInitialPosition() const;
inline Quaternionf GetInitialRotation() const;
inline Vector3f GetInitialScale() const;
inline const Vector3f& GetGlobalPosition() const;
inline const Quaternionf& GetGlobalRotation() const;
inline const Vector3f& GetGlobalScale() const;
inline const Vector3f& GetInitialPosition() const;
inline const Quaternionf& GetInitialRotation() const;
inline const Vector3f& GetInitialScale() const;
inline Vector3f GetLeft() const;
inline const Node* GetParent() const;
inline Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
inline const Vector3f& GetPosition() const;
inline Vector3f GetRight() const;
inline Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
inline Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
inline const Quaternionf& GetRotation() const;
inline const Vector3f& GetScale() const;
inline const Matrix4f& GetTransformMatrix() const;
inline Vector3f GetUp() const;
@@ -55,17 +59,29 @@ namespace Nz
inline void Invalidate(Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& InterpolateGlobal(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Move(const Vector2f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Move(const Vector3f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& MoveGlobal(const Vector2f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& MoveGlobal(const Vector3f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Rotate(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& RotateGlobal(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalPosition(const Vector2f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalPosition(const Vector3f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalRotation(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalScale(const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritPosition(bool inheritPosition, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritRotation(bool inheritRotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritScale(bool inheritScale, Invalidation invalidation = Invalidation::InvalidateRecursively);
@@ -77,15 +93,15 @@ namespace Nz
inline void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node* node = nullptr, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node& node, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetRotation(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetTransform(const Vector3f& position, const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetPosition(const Vector2f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetPosition(const Vector3f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetRotation(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation = Invalidation::InvalidateRecursively);
// Local -> global
@@ -123,20 +139,20 @@ namespace Nz
mutable std::vector<Node*> m_childs;
mutable Matrix4f m_transformMatrix;
mutable Quaternionf m_derivedRotation;
mutable Quaternionf m_globalRotation;
Quaternionf m_initialRotation;
Quaternionf m_rotation;
mutable Vector3f m_derivedPosition;
mutable Vector3f m_derivedScale;
mutable Vector3f m_globalPosition;
mutable Vector3f m_globalScale;
Vector3f m_initialPosition;
Vector3f m_initialScale;
Vector3f m_position;
Vector3f m_scale;
const Node* m_parent;
mutable bool m_derivedUpdated;
bool m_inheritPosition;
bool m_inheritRotation;
bool m_inheritScale;
bool m_doesInheritPosition;
bool m_doesInheritRotation;
bool m_doesInheritScale;
mutable bool m_transformMatrixUpdated;
};
}

View File

@@ -17,9 +17,9 @@ namespace Nz
m_scale(scale),
m_parent(nullptr),
m_derivedUpdated(false),
m_inheritPosition(true),
m_inheritRotation(true),
m_inheritScale(true),
m_doesInheritPosition(true),
m_doesInheritRotation(true),
m_doesInheritScale(true),
m_transformMatrixUpdated(false)
{
}
@@ -33,9 +33,9 @@ namespace Nz
m_scale(node.m_scale),
m_parent(nullptr),
m_derivedUpdated(false),
m_inheritPosition(node.m_inheritPosition),
m_inheritRotation(node.m_inheritRotation),
m_inheritScale(node.m_inheritScale),
m_doesInheritPosition(node.m_doesInheritPosition),
m_doesInheritRotation(node.m_doesInheritRotation),
m_doesInheritScale(node.m_doesInheritScale),
m_transformMatrixUpdated(false)
{
SetParent(node.m_parent, false);
@@ -54,9 +54,9 @@ namespace Nz
m_scale(node.m_scale),
m_parent(node.m_parent),
m_derivedUpdated(false),
m_inheritPosition(node.m_inheritPosition),
m_inheritRotation(node.m_inheritRotation),
m_inheritScale(node.m_inheritScale),
m_doesInheritPosition(node.m_doesInheritPosition),
m_doesInheritRotation(node.m_doesInheritRotation),
m_doesInheritScale(node.m_doesInheritScale),
m_transformMatrixUpdated(false)
{
if (m_parent)
@@ -70,7 +70,22 @@ namespace Nz
child->m_parent = this;
}
inline void Node::EnsureDerivedUpdate() const
inline bool Node::DoesInheritPosition() const
{
return m_doesInheritPosition;
}
inline bool Node::DoesInheritRotation() const
{
return m_doesInheritRotation;
}
inline bool Node::DoesInheritScale() const
{
return m_doesInheritScale;
}
inline void Node::EnsureGlobalsUpdate() const
{
if (!m_derivedUpdated)
UpdateDerived();
@@ -84,8 +99,8 @@ namespace Nz
inline Vector3f Node::GetBackward() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Backward();
EnsureGlobalsUpdate();
return m_globalRotation * Vector3f::Backward();
}
inline const std::vector<Node*>& Node::GetChilds() const
@@ -95,50 +110,53 @@ namespace Nz
inline Vector3f Node::GetDown() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Down();
EnsureGlobalsUpdate();
return m_globalRotation * Vector3f::Down();
}
inline Vector3f Node::GetForward() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Forward();
EnsureGlobalsUpdate();
return m_globalRotation * Vector3f::Forward();
}
inline bool Node::GetInheritPosition() const
inline const Vector3f& Node::GetGlobalPosition() const
{
return m_inheritPosition;
EnsureGlobalsUpdate();
return m_globalPosition;
}
inline bool Node::GetInheritRotation() const
inline const Quaternionf& Node::GetGlobalRotation() const
{
return m_inheritRotation;
EnsureGlobalsUpdate();
return m_globalRotation;
}
inline bool Node::GetInheritScale() const
inline const Vector3f& Node::GetGlobalScale() const
{
return m_inheritScale;
EnsureGlobalsUpdate();
return m_globalScale;
}
inline Vector3f Node::GetInitialPosition() const
inline const Vector3f& Node::GetInitialPosition() const
{
return m_initialPosition;
}
inline Quaternionf Node::GetInitialRotation() const
inline const Quaternionf& Node::GetInitialRotation() const
{
return m_initialRotation;
}
inline Vector3f Node::GetInitialScale() const
inline const Vector3f& Node::GetInitialScale() const
{
return m_initialScale;
}
inline Vector3f Node::GetLeft() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Left();
EnsureGlobalsUpdate();
return m_globalRotation * Vector3f::Left();
}
inline const Node* Node::GetParent() const
@@ -146,58 +164,25 @@ namespace Nz
return m_parent;
}
inline Vector3f Node::GetPosition(CoordSys coordSys) const
inline const Vector3f& Node::GetPosition() const
{
switch (coordSys)
{
case CoordSys::Global:
EnsureDerivedUpdate();
return m_derivedPosition;
case CoordSys::Local:
return m_position;
}
NazaraErrorFmt("Coordinate system out of enum ({0:#x})", UnderlyingCast(coordSys));
return Vector3f();
return m_position;
}
inline Vector3f Node::GetRight() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Right();
EnsureGlobalsUpdate();
return m_globalRotation * Vector3f::Right();
}
inline Quaternionf Node::GetRotation(CoordSys coordSys) const
inline const Quaternionf& Node::GetRotation() const
{
switch (coordSys)
{
case CoordSys::Global:
EnsureDerivedUpdate();
return m_derivedRotation;
case CoordSys::Local:
return m_rotation;
}
NazaraErrorFmt("Coordinate system out of enum ({0:#x})", UnderlyingCast(coordSys));
return Quaternionf();
return m_rotation;
}
inline Vector3f Node::GetScale(CoordSys coordSys) const
inline const Vector3f& Node::GetScale() const
{
switch (coordSys)
{
case CoordSys::Global:
EnsureDerivedUpdate();
return m_derivedScale;
case CoordSys::Local:
return m_scale;
}
NazaraErrorFmt("Coordinate system out of enum ({0:#x})", UnderlyingCast(coordSys));
return Vector3f();
return m_scale;
}
inline const Matrix4f& Node::GetTransformMatrix() const
@@ -208,8 +193,8 @@ namespace Nz
inline Vector3f Node::GetUp() const
{
EnsureDerivedUpdate();
return m_derivedRotation * Vector3f::Up();
EnsureGlobalsUpdate();
return m_globalRotation * Vector3f::Up();
}
inline bool Node::HasChilds() const
@@ -223,9 +208,80 @@ namespace Nz
InvalidateNode(invalidation);
}
inline Node& Node::Move(float moveX, float moveY, float moveZ, CoordSys coordSys, Invalidation invalidation)
inline Node& Node::Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation)
{
return Move(Vector3f(moveX, moveY, moveZ), coordSys, invalidation);
m_position = Vector3f::Lerp(nodeA.m_position, nodeB.m_position, interpolation);
m_rotation = Quaternionf::Slerp(nodeA.m_rotation, nodeB.m_rotation, interpolation);
m_scale = Vector3f::Lerp(nodeA.m_scale, nodeB.m_scale, interpolation);
Invalidate(invalidation);
return *this;
}
Node& Node::InterpolateGlobal(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation)
{
nodeA.EnsureGlobalsUpdate();
nodeB.EnsureGlobalsUpdate();
m_position = ToLocalPosition(Vector3f::Lerp(nodeA.m_globalPosition, nodeB.m_globalPosition, interpolation));
m_rotation = ToLocalRotation(Quaternionf::Slerp(nodeA.m_globalRotation, nodeB.m_globalRotation, interpolation));
m_scale = ToLocalScale(Vector3f::Lerp(nodeA.m_globalScale, nodeB.m_globalScale, interpolation));
Invalidate(invalidation);
return *this;
}
inline Node& Node::Move(const Vector2f& movement, Invalidation invalidation)
{
return Move(Vector3f(movement), invalidation);
}
inline Node& Node::Move(const Vector3f& movement, Invalidation invalidation)
{
m_position += m_rotation * movement;
Invalidate(invalidation);
return *this;
}
inline Node& Node::MoveGlobal(const Vector2f& movement, Invalidation invalidation)
{
return MoveGlobal(Vector3f(movement), invalidation);
}
inline Node& Node::MoveGlobal(const Vector3f& movement, Invalidation invalidation)
{
if (m_parent)
{
m_parent->EnsureGlobalsUpdate();
m_position += (m_parent->m_globalRotation.GetConjugate() * (movement - m_parent->m_globalPosition)) / m_parent->m_globalScale;
}
else
m_position += movement;
Invalidate(invalidation);
return *this;
}
inline Node& Node::Rotate(const Quaternionf& rotation, Invalidation invalidation)
{
m_rotation = rotation * m_rotation;
m_rotation.Normalize();
Invalidate(invalidation);
return *this;
}
inline Node& Node::RotateGlobal(const Quaternionf& rotation, Invalidation invalidation)
{
EnsureGlobalsUpdate();
m_rotation = m_rotation * m_globalRotation.GetConjugate() * rotation * m_globalRotation;
m_rotation.Normalize();
Invalidate(invalidation);
return *this;
}
inline Node& Node::Scale(const Vector3f& scale, Invalidation invalidation)
@@ -233,7 +289,6 @@ namespace Nz
m_scale *= scale;
Invalidate(invalidation);
return *this;
}
@@ -242,27 +297,129 @@ namespace Nz
m_scale *= scale;
Invalidate(invalidation);
return *this;
}
inline Node& Node::Scale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
inline Node& Node::Scale(const Vector2f& scale, Invalidation invalidation)
{
m_scale.x *= scaleX;
m_scale.y *= scaleY;
m_scale.z *= scaleZ;
return Scale(Vector3f(scale), invalidation);
}
inline void Node::SetGlobalPosition(const Vector2f& position, Invalidation invalidation)
{
return SetGlobalPosition(Vector3f(position), invalidation);
}
inline void Node::SetGlobalPosition(const Vector3f& position, Invalidation invalidation)
{
if (m_parent && m_doesInheritPosition)
{
m_parent->EnsureGlobalsUpdate();
m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale - m_initialPosition;
}
else
m_position = position - m_initialPosition;
Invalidate(invalidation);
}
return *this;
inline void Node::SetGlobalRotation(const Quaternionf& rotation, Invalidation invalidation)
{
if (m_parent && m_doesInheritRotation)
{
Quaternionf rot(m_parent->GetRotation() * m_initialRotation);
m_rotation = rot.GetConjugate() * rotation;
}
else
m_rotation = rotation;
Invalidate(invalidation);
}
inline void Node::SetGlobalScale(const Vector2f& scale, Invalidation invalidation)
{
return SetGlobalScale(Vector3f(scale.x, scale.y, 1.f), invalidation);
}
inline void Node::SetGlobalScale(const Vector3f& scale, Invalidation invalidation)
{
if (m_parent && m_doesInheritScale)
m_scale = scale / (m_initialScale * m_parent->m_globalScale);
else
m_scale = scale / m_initialScale;
Invalidate(invalidation);
}
inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation)
{
// Position
if (m_parent && m_doesInheritPosition)
{
m_parent->EnsureGlobalsUpdate();
m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale - m_initialPosition;
}
else
m_position = position - m_initialPosition;
// Rotation
if (m_parent && m_doesInheritRotation)
{
Quaternionf rot(m_parent->GetRotation() * m_initialRotation);
m_rotation = rot.GetConjugate() * rotation;
}
else
m_rotation = rotation;
Invalidate(invalidation);
}
inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation)
{
return SetGlobalTransform(position, rotation, Vector3f(scale.x, scale.y, 1.f), invalidation);
}
inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation)
{
// Position
if (m_parent && m_doesInheritPosition)
{
m_parent->EnsureGlobalsUpdate();
m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale - m_initialPosition;
}
else
m_position = position - m_initialPosition;
// Rotation
if (m_parent && m_doesInheritRotation)
{
Quaternionf rot(m_parent->GetRotation() * m_initialRotation);
m_rotation = rot.GetConjugate() * rotation;
}
else
m_rotation = rotation;
// Scale
if (m_parent && m_doesInheritScale)
m_scale = scale / (m_initialScale * m_parent->GetScale());
else
m_scale = scale / m_initialScale;
Invalidate(invalidation);
}
inline void Node::SetInheritPosition(bool inheritPosition, Invalidation invalidation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritPosition != inheritPosition)
if (m_doesInheritPosition != inheritPosition)
{
m_inheritPosition = inheritPosition;
m_doesInheritPosition = inheritPosition;
Invalidate(invalidation);
}
@@ -271,9 +428,9 @@ namespace Nz
inline void Node::SetInheritRotation(bool inheritRotation, Invalidation invalidation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritRotation != inheritRotation)
if (m_doesInheritRotation != inheritRotation)
{
m_inheritRotation = inheritRotation;
m_doesInheritRotation = inheritRotation;
Invalidate(invalidation);
}
@@ -282,9 +439,9 @@ namespace Nz
inline void Node::SetInheritScale(bool inheritScale, Invalidation invalidation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritScale != inheritScale)
if (m_doesInheritScale != inheritScale)
{
m_inheritScale = inheritScale;
m_doesInheritScale = inheritScale;
Invalidate(invalidation);
}
@@ -337,32 +494,67 @@ namespace Nz
SetParent(&node, keepDerived, invalidation);
}
inline void Node::SetPosition(float positionX, float positionY, float positionZ, CoordSys coordSys, Invalidation invalidation)
inline void Node::SetPosition(const Vector2f& position, Invalidation invalidation)
{
SetPosition(Vector3f(positionX, positionY, positionZ), coordSys, invalidation);
m_position = Vector3f(position);
Invalidate(invalidation);
}
inline void Node::SetPosition(const Vector3f& position, Invalidation invalidation)
{
m_position = position;
Invalidate(invalidation);
}
inline void Node::SetScale(const Vector2f& scale, CoordSys coordSys, Invalidation invalidation)
inline void Node::SetRotation(const Quaternionf& rotation, Invalidation invalidation)
{
// Prevent Z scale at zero (can happen when using SetScale with a Vec2)
SetScale(scale.x, scale.y, 1.f, coordSys, invalidation);
m_rotation = rotation;
Invalidate(invalidation);
}
inline void Node::SetScale(float scale, CoordSys coordSys, Invalidation invalidation)
inline void Node::SetScale(float scale, Invalidation invalidation)
{
SetScale(Vector3f(scale), coordSys, invalidation);
return SetScale(Vector3f(scale, scale, scale), invalidation);
}
inline void Node::SetScale(float scaleX, float scaleY, float scaleZ, CoordSys coordSys, Invalidation invalidation)
inline void Node::SetScale(const Vector2f& scale, Invalidation invalidation)
{
SetScale(Vector3f(scaleX, scaleY, scaleZ), coordSys, invalidation);
return SetScale(Vector3f(scale.x, scale.y, 1.f), invalidation);
}
inline void Node::SetScale(const Vector3f& scale, Invalidation invalidation)
{
m_scale = scale;
Invalidate(invalidation);
}
inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation)
{
m_position = position;
m_rotation = rotation;
Invalidate(invalidation);
}
inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation)
{
return SetTransform(position, rotation, Vector3f(scale.x, scale.y, 1.f), invalidation);
}
inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation)
{
m_position = position;
m_rotation = rotation;
m_scale = scale;
Invalidate(invalidation);
}
inline void Node::SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation)
{
SetPosition(matrix.GetTranslation(), CoordSys::Global, Invalidation::DontInvalidate);
SetRotation(matrix.GetRotation(), CoordSys::Global, Invalidation::DontInvalidate);
SetScale(matrix.GetScale(), CoordSys::Global, Invalidation::DontInvalidate);
SetGlobalPosition(matrix.GetTranslation(), Invalidation::DontInvalidate);
SetGlobalRotation(matrix.GetRotation(), Invalidation::DontInvalidate);
SetGlobalScale(matrix.GetScale(), Invalidation::DontInvalidate);
Invalidate(invalidation);
@@ -372,47 +564,47 @@ namespace Nz
inline Vector3f Node::ToGlobalPosition(const Vector3f& localPosition) const
{
EnsureDerivedUpdate();
return TransformPositionTRS(m_derivedPosition, m_derivedRotation, m_derivedScale, localPosition);
EnsureGlobalsUpdate();
return TransformPositionTRS(m_globalPosition, m_globalRotation, m_globalScale, localPosition);
}
inline Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const
{
EnsureDerivedUpdate();
return TransformRotationTRS(m_derivedRotation, m_derivedScale, localRotation);
EnsureGlobalsUpdate();
return TransformRotationTRS(m_globalRotation, m_globalScale, localRotation);
}
inline Vector3f Node::ToGlobalScale(const Vector3f& localScale) const
{
EnsureDerivedUpdate();
return TransformScaleTRS(m_derivedScale, localScale);
EnsureGlobalsUpdate();
return TransformScaleTRS(m_globalScale, localScale);
}
inline Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const
{
EnsureDerivedUpdate();
return m_derivedRotation.GetConjugate() * (globalPosition - m_derivedPosition) / m_derivedScale;
EnsureGlobalsUpdate();
return m_globalRotation.GetConjugate() * (globalPosition - m_globalPosition) / m_globalScale;
}
inline Quaternionf Node::ToLocalRotation(const Quaternionf& globalRotation) const
{
EnsureDerivedUpdate();
return m_derivedRotation.GetConjugate() * globalRotation;
EnsureGlobalsUpdate();
return m_globalRotation.GetConjugate() * globalRotation;
}
inline Vector3f Node::ToLocalScale(const Vector3f& globalScale) const
{
EnsureDerivedUpdate();
return globalScale / m_derivedScale;
EnsureGlobalsUpdate();
return globalScale / m_globalScale;
}
inline Node& Node::operator=(const Node& node)
{
SetParent(node.m_parent, false, Invalidation::DontInvalidate);
m_inheritPosition = node.m_inheritPosition;
m_inheritRotation = node.m_inheritRotation;
m_inheritScale = node.m_inheritScale;
m_doesInheritPosition = node.m_doesInheritPosition;
m_doesInheritRotation = node.m_doesInheritRotation;
m_doesInheritScale = node.m_doesInheritScale;
m_initialPosition = node.m_initialPosition;
m_initialRotation = node.m_initialRotation;
m_initialScale = node.m_initialScale;
@@ -430,9 +622,9 @@ namespace Nz
if (m_parent)
SetParent(nullptr);
m_inheritPosition = node.m_inheritPosition;
m_inheritRotation = node.m_inheritRotation;
m_inheritScale = node.m_inheritScale;
m_doesInheritPosition = node.m_doesInheritPosition;
m_doesInheritRotation = node.m_doesInheritRotation;
m_doesInheritScale = node.m_doesInheritScale;
m_initialPosition = node.m_initialPosition;
m_initialRotation = node.m_initialRotation;
m_initialScale = node.m_initialScale;

View File

@@ -54,7 +54,7 @@ namespace Nz
Vector2f parentSize = m_parentWidget->GetSize();
Vector2f mySize = GetSize();
SetPosition((parentSize.x - mySize.x) / 2.f, (parentSize.y - mySize.y) / 2.f);
SetPosition({ (parentSize.x - mySize.x) / 2.f, (parentSize.y - mySize.y) / 2.f });
}
inline void BaseWidget::CenterHorizontal()
@@ -63,7 +63,7 @@ namespace Nz
Vector2f parentSize = m_parentWidget->GetSize();
Vector2f mySize = GetSize();
SetPosition((parentSize.x - mySize.x) / 2.f, GetPosition(CoordSys::Local).y);
SetPosition({ (parentSize.x - mySize.x) / 2.f, GetPosition().y });
}
inline void BaseWidget::CenterVertical()
@@ -72,7 +72,7 @@ namespace Nz
Vector2f parentSize = m_parentWidget->GetSize();
Vector2f mySize = GetSize();
SetPosition(GetPosition(CoordSys::Local).x, (parentSize.y - mySize.y) / 2.f);
SetPosition({ GetPosition().x, (parentSize.y - mySize.y) / 2.f });
}
inline void BaseWidget::ClearRenderingRect()

View File

@@ -65,7 +65,7 @@ namespace Nz
{
WidgetEntry& entry = m_widgetEntries[index];
Nz::Vector3f pos = entry.widget->GetPosition(Nz::CoordSys::Global);
Nz::Vector3f pos = entry.widget->GetGlobalPosition();
Nz::Vector2f size = entry.widget->GetSize();
entry.box = Boxf(pos.x, pos.y, pos.z, size.x, size.y, 1.f);