Core/Node: Refactor interface
- Removed overloads taking multiple scalars - Removed CoordSys parameter (functions exists in two sets, local and global)
This commit is contained in:
committed by
Jérôme Leclercq
parent
194dba5002
commit
63c526cecc
@@ -29,25 +29,29 @@ namespace Nz
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inline Node(Node&& node) noexcept;
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virtual ~Node();
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inline void EnsureDerivedUpdate() const;
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inline bool DoesInheritPosition() const;
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inline bool DoesInheritRotation() const;
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inline bool DoesInheritScale() const;
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inline void EnsureGlobalsUpdate() const;
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inline void EnsureTransformMatrixUpdate() const;
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inline Vector3f GetBackward() const;
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inline const std::vector<Node*>& GetChilds() const;
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inline Vector3f GetDown() const;
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inline Vector3f GetForward() const;
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inline bool GetInheritPosition() const;
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inline bool GetInheritRotation() const;
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inline bool GetInheritScale() const;
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inline Vector3f GetInitialPosition() const;
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inline Quaternionf GetInitialRotation() const;
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inline Vector3f GetInitialScale() const;
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inline const Vector3f& GetGlobalPosition() const;
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inline const Quaternionf& GetGlobalRotation() const;
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inline const Vector3f& GetGlobalScale() const;
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inline const Vector3f& GetInitialPosition() const;
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inline const Quaternionf& GetInitialRotation() const;
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inline const Vector3f& GetInitialScale() const;
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inline Vector3f GetLeft() const;
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inline const Node* GetParent() const;
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inline Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
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inline const Vector3f& GetPosition() const;
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inline Vector3f GetRight() const;
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inline Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
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inline Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
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inline const Quaternionf& GetRotation() const;
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inline const Vector3f& GetScale() const;
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inline const Matrix4f& GetTransformMatrix() const;
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inline Vector3f GetUp() const;
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@@ -55,17 +59,29 @@ namespace Nz
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inline void Invalidate(Invalidation invalidation = Invalidation::InvalidateRecursively);
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Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& InterpolateGlobal(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Move(const Vector2f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Move(const Vector3f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& MoveGlobal(const Vector2f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& MoveGlobal(const Vector3f& movement, Invalidation invalidation = Invalidation::InvalidateRecursively);
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Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Rotate(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& RotateGlobal(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Scale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Scale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Scale(const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline Node& Scale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalPosition(const Vector2f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalPosition(const Vector3f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalRotation(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalScale(const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetInheritPosition(bool inheritPosition, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetInheritRotation(bool inheritRotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetInheritScale(bool inheritScale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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@@ -77,15 +93,15 @@ namespace Nz
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inline void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetParent(const Node* node = nullptr, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetParent(const Node& node, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetRotation(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetScale(float scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetTransform(const Vector3f& position, const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetPosition(const Vector2f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetPosition(const Vector3f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetRotation(const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetScale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetScale(const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
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inline void SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation = Invalidation::InvalidateRecursively);
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// Local -> global
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@@ -123,20 +139,20 @@ namespace Nz
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mutable std::vector<Node*> m_childs;
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mutable Matrix4f m_transformMatrix;
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mutable Quaternionf m_derivedRotation;
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mutable Quaternionf m_globalRotation;
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Quaternionf m_initialRotation;
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Quaternionf m_rotation;
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mutable Vector3f m_derivedPosition;
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mutable Vector3f m_derivedScale;
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mutable Vector3f m_globalPosition;
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mutable Vector3f m_globalScale;
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Vector3f m_initialPosition;
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Vector3f m_initialScale;
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Vector3f m_position;
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Vector3f m_scale;
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const Node* m_parent;
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mutable bool m_derivedUpdated;
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bool m_inheritPosition;
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bool m_inheritRotation;
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bool m_inheritScale;
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bool m_doesInheritPosition;
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bool m_doesInheritRotation;
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bool m_doesInheritScale;
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mutable bool m_transformMatrixUpdated;
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};
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}
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@@ -17,9 +17,9 @@ namespace Nz
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m_scale(scale),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_inheritPosition(true),
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m_inheritRotation(true),
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m_inheritScale(true),
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m_doesInheritPosition(true),
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m_doesInheritRotation(true),
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m_doesInheritScale(true),
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m_transformMatrixUpdated(false)
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{
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}
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@@ -33,9 +33,9 @@ namespace Nz
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m_scale(node.m_scale),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_inheritPosition(node.m_inheritPosition),
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m_inheritRotation(node.m_inheritRotation),
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m_inheritScale(node.m_inheritScale),
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m_doesInheritPosition(node.m_doesInheritPosition),
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m_doesInheritRotation(node.m_doesInheritRotation),
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m_doesInheritScale(node.m_doesInheritScale),
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m_transformMatrixUpdated(false)
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{
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SetParent(node.m_parent, false);
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@@ -54,9 +54,9 @@ namespace Nz
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m_scale(node.m_scale),
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m_parent(node.m_parent),
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m_derivedUpdated(false),
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m_inheritPosition(node.m_inheritPosition),
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m_inheritRotation(node.m_inheritRotation),
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m_inheritScale(node.m_inheritScale),
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m_doesInheritPosition(node.m_doesInheritPosition),
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m_doesInheritRotation(node.m_doesInheritRotation),
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m_doesInheritScale(node.m_doesInheritScale),
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m_transformMatrixUpdated(false)
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{
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if (m_parent)
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@@ -70,7 +70,22 @@ namespace Nz
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child->m_parent = this;
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}
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inline void Node::EnsureDerivedUpdate() const
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inline bool Node::DoesInheritPosition() const
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{
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return m_doesInheritPosition;
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}
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inline bool Node::DoesInheritRotation() const
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{
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return m_doesInheritRotation;
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}
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inline bool Node::DoesInheritScale() const
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{
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return m_doesInheritScale;
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}
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inline void Node::EnsureGlobalsUpdate() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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@@ -84,8 +99,8 @@ namespace Nz
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inline Vector3f Node::GetBackward() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Backward();
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Backward();
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}
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inline const std::vector<Node*>& Node::GetChilds() const
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@@ -95,50 +110,53 @@ namespace Nz
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inline Vector3f Node::GetDown() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Down();
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Down();
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}
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inline Vector3f Node::GetForward() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Forward();
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Forward();
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}
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inline bool Node::GetInheritPosition() const
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inline const Vector3f& Node::GetGlobalPosition() const
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{
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return m_inheritPosition;
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EnsureGlobalsUpdate();
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return m_globalPosition;
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}
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inline bool Node::GetInheritRotation() const
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inline const Quaternionf& Node::GetGlobalRotation() const
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{
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return m_inheritRotation;
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EnsureGlobalsUpdate();
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return m_globalRotation;
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}
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inline bool Node::GetInheritScale() const
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inline const Vector3f& Node::GetGlobalScale() const
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{
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return m_inheritScale;
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EnsureGlobalsUpdate();
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return m_globalScale;
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}
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inline Vector3f Node::GetInitialPosition() const
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inline const Vector3f& Node::GetInitialPosition() const
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{
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return m_initialPosition;
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}
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inline Quaternionf Node::GetInitialRotation() const
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inline const Quaternionf& Node::GetInitialRotation() const
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{
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return m_initialRotation;
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}
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inline Vector3f Node::GetInitialScale() const
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inline const Vector3f& Node::GetInitialScale() const
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{
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return m_initialScale;
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}
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inline Vector3f Node::GetLeft() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Left();
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Left();
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}
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inline const Node* Node::GetParent() const
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@@ -146,58 +164,25 @@ namespace Nz
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return m_parent;
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}
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inline Vector3f Node::GetPosition(CoordSys coordSys) const
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inline const Vector3f& Node::GetPosition() const
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{
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switch (coordSys)
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{
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case CoordSys::Global:
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EnsureDerivedUpdate();
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return m_derivedPosition;
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case CoordSys::Local:
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return m_position;
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}
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NazaraErrorFmt("Coordinate system out of enum ({0:#x})", UnderlyingCast(coordSys));
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return Vector3f();
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return m_position;
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}
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inline Vector3f Node::GetRight() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Right();
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Right();
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}
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inline Quaternionf Node::GetRotation(CoordSys coordSys) const
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inline const Quaternionf& Node::GetRotation() const
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{
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switch (coordSys)
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{
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case CoordSys::Global:
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EnsureDerivedUpdate();
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return m_derivedRotation;
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case CoordSys::Local:
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return m_rotation;
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}
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NazaraErrorFmt("Coordinate system out of enum ({0:#x})", UnderlyingCast(coordSys));
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return Quaternionf();
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return m_rotation;
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}
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inline Vector3f Node::GetScale(CoordSys coordSys) const
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inline const Vector3f& Node::GetScale() const
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{
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switch (coordSys)
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{
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case CoordSys::Global:
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EnsureDerivedUpdate();
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return m_derivedScale;
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case CoordSys::Local:
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return m_scale;
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}
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NazaraErrorFmt("Coordinate system out of enum ({0:#x})", UnderlyingCast(coordSys));
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return Vector3f();
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return m_scale;
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}
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inline const Matrix4f& Node::GetTransformMatrix() const
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@@ -208,8 +193,8 @@ namespace Nz
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inline Vector3f Node::GetUp() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Up();
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Up();
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}
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inline bool Node::HasChilds() const
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@@ -223,9 +208,80 @@ namespace Nz
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InvalidateNode(invalidation);
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}
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inline Node& Node::Move(float moveX, float moveY, float moveZ, CoordSys coordSys, Invalidation invalidation)
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inline Node& Node::Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation)
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{
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return Move(Vector3f(moveX, moveY, moveZ), coordSys, invalidation);
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m_position = Vector3f::Lerp(nodeA.m_position, nodeB.m_position, interpolation);
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m_rotation = Quaternionf::Slerp(nodeA.m_rotation, nodeB.m_rotation, interpolation);
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m_scale = Vector3f::Lerp(nodeA.m_scale, nodeB.m_scale, interpolation);
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Invalidate(invalidation);
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return *this;
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}
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Node& Node::InterpolateGlobal(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation)
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{
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nodeA.EnsureGlobalsUpdate();
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nodeB.EnsureGlobalsUpdate();
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m_position = ToLocalPosition(Vector3f::Lerp(nodeA.m_globalPosition, nodeB.m_globalPosition, interpolation));
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m_rotation = ToLocalRotation(Quaternionf::Slerp(nodeA.m_globalRotation, nodeB.m_globalRotation, interpolation));
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m_scale = ToLocalScale(Vector3f::Lerp(nodeA.m_globalScale, nodeB.m_globalScale, interpolation));
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Move(const Vector2f& movement, Invalidation invalidation)
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{
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return Move(Vector3f(movement), invalidation);
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}
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inline Node& Node::Move(const Vector3f& movement, Invalidation invalidation)
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{
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m_position += m_rotation * movement;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::MoveGlobal(const Vector2f& movement, Invalidation invalidation)
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{
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return MoveGlobal(Vector3f(movement), invalidation);
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}
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inline Node& Node::MoveGlobal(const Vector3f& movement, Invalidation invalidation)
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{
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if (m_parent)
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{
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m_parent->EnsureGlobalsUpdate();
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m_position += (m_parent->m_globalRotation.GetConjugate() * (movement - m_parent->m_globalPosition)) / m_parent->m_globalScale;
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}
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else
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m_position += movement;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Rotate(const Quaternionf& rotation, Invalidation invalidation)
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{
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m_rotation = rotation * m_rotation;
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m_rotation.Normalize();
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::RotateGlobal(const Quaternionf& rotation, Invalidation invalidation)
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{
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EnsureGlobalsUpdate();
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|
||||
m_rotation = m_rotation * m_globalRotation.GetConjugate() * rotation * m_globalRotation;
|
||||
m_rotation.Normalize();
|
||||
|
||||
Invalidate(invalidation);
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Node& Node::Scale(const Vector3f& scale, Invalidation invalidation)
|
||||
@@ -233,7 +289,6 @@ namespace Nz
|
||||
m_scale *= scale;
|
||||
|
||||
Invalidate(invalidation);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -242,27 +297,129 @@ namespace Nz
|
||||
m_scale *= scale;
|
||||
|
||||
Invalidate(invalidation);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline Node& Node::Scale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
|
||||
inline Node& Node::Scale(const Vector2f& scale, Invalidation invalidation)
|
||||
{
|
||||
m_scale.x *= scaleX;
|
||||
m_scale.y *= scaleY;
|
||||
m_scale.z *= scaleZ;
|
||||
return Scale(Vector3f(scale), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalPosition(const Vector2f& position, Invalidation invalidation)
|
||||
{
|
||||
return SetGlobalPosition(Vector3f(position), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalPosition(const Vector3f& position, Invalidation invalidation)
|
||||
{
|
||||
if (m_parent && m_doesInheritPosition)
|
||||
{
|
||||
m_parent->EnsureGlobalsUpdate();
|
||||
|
||||
m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale - m_initialPosition;
|
||||
}
|
||||
else
|
||||
m_position = position - m_initialPosition;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
return *this;
|
||||
inline void Node::SetGlobalRotation(const Quaternionf& rotation, Invalidation invalidation)
|
||||
{
|
||||
if (m_parent && m_doesInheritRotation)
|
||||
{
|
||||
Quaternionf rot(m_parent->GetRotation() * m_initialRotation);
|
||||
|
||||
m_rotation = rot.GetConjugate() * rotation;
|
||||
}
|
||||
else
|
||||
m_rotation = rotation;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalScale(const Vector2f& scale, Invalidation invalidation)
|
||||
{
|
||||
return SetGlobalScale(Vector3f(scale.x, scale.y, 1.f), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalScale(const Vector3f& scale, Invalidation invalidation)
|
||||
{
|
||||
if (m_parent && m_doesInheritScale)
|
||||
m_scale = scale / (m_initialScale * m_parent->m_globalScale);
|
||||
else
|
||||
m_scale = scale / m_initialScale;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation)
|
||||
{
|
||||
// Position
|
||||
if (m_parent && m_doesInheritPosition)
|
||||
{
|
||||
m_parent->EnsureGlobalsUpdate();
|
||||
|
||||
m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale - m_initialPosition;
|
||||
}
|
||||
else
|
||||
m_position = position - m_initialPosition;
|
||||
|
||||
// Rotation
|
||||
if (m_parent && m_doesInheritRotation)
|
||||
{
|
||||
Quaternionf rot(m_parent->GetRotation() * m_initialRotation);
|
||||
|
||||
m_rotation = rot.GetConjugate() * rotation;
|
||||
}
|
||||
else
|
||||
m_rotation = rotation;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation)
|
||||
{
|
||||
return SetGlobalTransform(position, rotation, Vector3f(scale.x, scale.y, 1.f), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation)
|
||||
{
|
||||
// Position
|
||||
if (m_parent && m_doesInheritPosition)
|
||||
{
|
||||
m_parent->EnsureGlobalsUpdate();
|
||||
|
||||
m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale - m_initialPosition;
|
||||
}
|
||||
else
|
||||
m_position = position - m_initialPosition;
|
||||
|
||||
// Rotation
|
||||
if (m_parent && m_doesInheritRotation)
|
||||
{
|
||||
Quaternionf rot(m_parent->GetRotation() * m_initialRotation);
|
||||
|
||||
m_rotation = rot.GetConjugate() * rotation;
|
||||
}
|
||||
else
|
||||
m_rotation = rotation;
|
||||
|
||||
// Scale
|
||||
if (m_parent && m_doesInheritScale)
|
||||
m_scale = scale / (m_initialScale * m_parent->GetScale());
|
||||
else
|
||||
m_scale = scale / m_initialScale;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetInheritPosition(bool inheritPosition, Invalidation invalidation)
|
||||
{
|
||||
///DOC: Un appel redondant est sans effet
|
||||
if (m_inheritPosition != inheritPosition)
|
||||
if (m_doesInheritPosition != inheritPosition)
|
||||
{
|
||||
m_inheritPosition = inheritPosition;
|
||||
m_doesInheritPosition = inheritPosition;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
@@ -271,9 +428,9 @@ namespace Nz
|
||||
inline void Node::SetInheritRotation(bool inheritRotation, Invalidation invalidation)
|
||||
{
|
||||
///DOC: Un appel redondant est sans effet
|
||||
if (m_inheritRotation != inheritRotation)
|
||||
if (m_doesInheritRotation != inheritRotation)
|
||||
{
|
||||
m_inheritRotation = inheritRotation;
|
||||
m_doesInheritRotation = inheritRotation;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
@@ -282,9 +439,9 @@ namespace Nz
|
||||
inline void Node::SetInheritScale(bool inheritScale, Invalidation invalidation)
|
||||
{
|
||||
///DOC: Un appel redondant est sans effet
|
||||
if (m_inheritScale != inheritScale)
|
||||
if (m_doesInheritScale != inheritScale)
|
||||
{
|
||||
m_inheritScale = inheritScale;
|
||||
m_doesInheritScale = inheritScale;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
@@ -337,32 +494,67 @@ namespace Nz
|
||||
SetParent(&node, keepDerived, invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetPosition(float positionX, float positionY, float positionZ, CoordSys coordSys, Invalidation invalidation)
|
||||
inline void Node::SetPosition(const Vector2f& position, Invalidation invalidation)
|
||||
{
|
||||
SetPosition(Vector3f(positionX, positionY, positionZ), coordSys, invalidation);
|
||||
m_position = Vector3f(position);
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetPosition(const Vector3f& position, Invalidation invalidation)
|
||||
{
|
||||
m_position = position;
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetScale(const Vector2f& scale, CoordSys coordSys, Invalidation invalidation)
|
||||
inline void Node::SetRotation(const Quaternionf& rotation, Invalidation invalidation)
|
||||
{
|
||||
// Prevent Z scale at zero (can happen when using SetScale with a Vec2)
|
||||
SetScale(scale.x, scale.y, 1.f, coordSys, invalidation);
|
||||
m_rotation = rotation;
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetScale(float scale, CoordSys coordSys, Invalidation invalidation)
|
||||
inline void Node::SetScale(float scale, Invalidation invalidation)
|
||||
{
|
||||
SetScale(Vector3f(scale), coordSys, invalidation);
|
||||
return SetScale(Vector3f(scale, scale, scale), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetScale(float scaleX, float scaleY, float scaleZ, CoordSys coordSys, Invalidation invalidation)
|
||||
inline void Node::SetScale(const Vector2f& scale, Invalidation invalidation)
|
||||
{
|
||||
SetScale(Vector3f(scaleX, scaleY, scaleZ), coordSys, invalidation);
|
||||
return SetScale(Vector3f(scale.x, scale.y, 1.f), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetScale(const Vector3f& scale, Invalidation invalidation)
|
||||
{
|
||||
m_scale = scale;
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation)
|
||||
{
|
||||
m_position = position;
|
||||
m_rotation = rotation;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation)
|
||||
{
|
||||
return SetTransform(position, rotation, Vector3f(scale.x, scale.y, 1.f), invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation)
|
||||
{
|
||||
m_position = position;
|
||||
m_rotation = rotation;
|
||||
m_scale = scale;
|
||||
|
||||
Invalidate(invalidation);
|
||||
}
|
||||
|
||||
inline void Node::SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation)
|
||||
{
|
||||
SetPosition(matrix.GetTranslation(), CoordSys::Global, Invalidation::DontInvalidate);
|
||||
SetRotation(matrix.GetRotation(), CoordSys::Global, Invalidation::DontInvalidate);
|
||||
SetScale(matrix.GetScale(), CoordSys::Global, Invalidation::DontInvalidate);
|
||||
SetGlobalPosition(matrix.GetTranslation(), Invalidation::DontInvalidate);
|
||||
SetGlobalRotation(matrix.GetRotation(), Invalidation::DontInvalidate);
|
||||
SetGlobalScale(matrix.GetScale(), Invalidation::DontInvalidate);
|
||||
|
||||
Invalidate(invalidation);
|
||||
|
||||
@@ -372,47 +564,47 @@ namespace Nz
|
||||
|
||||
inline Vector3f Node::ToGlobalPosition(const Vector3f& localPosition) const
|
||||
{
|
||||
EnsureDerivedUpdate();
|
||||
return TransformPositionTRS(m_derivedPosition, m_derivedRotation, m_derivedScale, localPosition);
|
||||
EnsureGlobalsUpdate();
|
||||
return TransformPositionTRS(m_globalPosition, m_globalRotation, m_globalScale, localPosition);
|
||||
}
|
||||
|
||||
inline Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const
|
||||
{
|
||||
EnsureDerivedUpdate();
|
||||
return TransformRotationTRS(m_derivedRotation, m_derivedScale, localRotation);
|
||||
EnsureGlobalsUpdate();
|
||||
return TransformRotationTRS(m_globalRotation, m_globalScale, localRotation);
|
||||
}
|
||||
|
||||
inline Vector3f Node::ToGlobalScale(const Vector3f& localScale) const
|
||||
{
|
||||
EnsureDerivedUpdate();
|
||||
return TransformScaleTRS(m_derivedScale, localScale);
|
||||
EnsureGlobalsUpdate();
|
||||
return TransformScaleTRS(m_globalScale, localScale);
|
||||
}
|
||||
|
||||
inline Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const
|
||||
{
|
||||
EnsureDerivedUpdate();
|
||||
return m_derivedRotation.GetConjugate() * (globalPosition - m_derivedPosition) / m_derivedScale;
|
||||
EnsureGlobalsUpdate();
|
||||
return m_globalRotation.GetConjugate() * (globalPosition - m_globalPosition) / m_globalScale;
|
||||
}
|
||||
|
||||
inline Quaternionf Node::ToLocalRotation(const Quaternionf& globalRotation) const
|
||||
{
|
||||
EnsureDerivedUpdate();
|
||||
return m_derivedRotation.GetConjugate() * globalRotation;
|
||||
EnsureGlobalsUpdate();
|
||||
return m_globalRotation.GetConjugate() * globalRotation;
|
||||
}
|
||||
|
||||
inline Vector3f Node::ToLocalScale(const Vector3f& globalScale) const
|
||||
{
|
||||
EnsureDerivedUpdate();
|
||||
return globalScale / m_derivedScale;
|
||||
EnsureGlobalsUpdate();
|
||||
return globalScale / m_globalScale;
|
||||
}
|
||||
|
||||
inline Node& Node::operator=(const Node& node)
|
||||
{
|
||||
SetParent(node.m_parent, false, Invalidation::DontInvalidate);
|
||||
|
||||
m_inheritPosition = node.m_inheritPosition;
|
||||
m_inheritRotation = node.m_inheritRotation;
|
||||
m_inheritScale = node.m_inheritScale;
|
||||
m_doesInheritPosition = node.m_doesInheritPosition;
|
||||
m_doesInheritRotation = node.m_doesInheritRotation;
|
||||
m_doesInheritScale = node.m_doesInheritScale;
|
||||
m_initialPosition = node.m_initialPosition;
|
||||
m_initialRotation = node.m_initialRotation;
|
||||
m_initialScale = node.m_initialScale;
|
||||
@@ -430,9 +622,9 @@ namespace Nz
|
||||
if (m_parent)
|
||||
SetParent(nullptr);
|
||||
|
||||
m_inheritPosition = node.m_inheritPosition;
|
||||
m_inheritRotation = node.m_inheritRotation;
|
||||
m_inheritScale = node.m_inheritScale;
|
||||
m_doesInheritPosition = node.m_doesInheritPosition;
|
||||
m_doesInheritRotation = node.m_doesInheritRotation;
|
||||
m_doesInheritScale = node.m_doesInheritScale;
|
||||
m_initialPosition = node.m_initialPosition;
|
||||
m_initialRotation = node.m_initialRotation;
|
||||
m_initialScale = node.m_initialScale;
|
||||
|
||||
Reference in New Issue
Block a user