Sdk/GraphicsComponent: Add Clear method
Former-commit-id: dfa7a9813fe3e15212c16103763cb185e1d8df30 [formerly ead9d5788df957502aa22c526fa272f797348599] Former-commit-id: 74ce601066d7ab1d28609d6a859495e4626c7a18
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@ -31,7 +31,9 @@ namespace Ndk
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inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
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inline void Detach(Nz::InstancedRenderableRef renderable);
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inline void Clear();
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inline void Detach(const Nz::InstancedRenderableRef& renderable);
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inline void EnsureBoundingVolumeUpdate() const;
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inline void EnsureTransformMatrixUpdate() const;
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@ -47,12 +47,20 @@ namespace Ndk
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Detach(Nz::InstancedRenderableRef renderable)
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inline void GraphicsComponent::Clear()
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{
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m_renderables.clear();
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Detach(const Nz::InstancedRenderableRef& renderable)
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{
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for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
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{
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if (it->renderable == renderable)
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{
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InvalidateBoundingVolume();
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m_renderables.erase(it);
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break;
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}
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