JoltPhysics3D: Add JoltPivotConstraint3D
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committed by
Jérôme Leclercq
parent
d697450a60
commit
6447686ad9
@@ -3,63 +3,68 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#if 0
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#ifndef NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
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#define NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/BulletPhysics3D/BulletPhysWorld3D.hpp>
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#include <Nazara/BulletPhysics3D/BulletRigidBody3D.hpp>
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#include <Nazara/BulletPhysics3D/Config.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/Core/HandledObject.hpp>
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#include <Nazara/Core/ObjectHandle.hpp>
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class btTypedConstraint;
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namespace JPH
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{
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class TwoBodyConstraint;
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}
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namespace Nz
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{
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class BulletConstraint3D;
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class JoltConstraint3D;
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using BulletConstraint3DHandle = ObjectHandle<BulletConstraint3D>;
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using JoltConstraint3DHandle = ObjectHandle<JoltConstraint3D>;
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class NAZARA_BULLETPHYSICS3D_API BulletConstraint3D : public HandledObject<BulletConstraint3D>
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class NAZARA_JOLTPHYSICS3D_API JoltConstraint3D : public HandledObject<JoltConstraint3D>
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{
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public:
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BulletConstraint3D(const BulletConstraint3D&) = delete;
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BulletConstraint3D(BulletConstraint3D&& constraint) noexcept;
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virtual ~BulletConstraint3D();
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JoltConstraint3D(const JoltConstraint3D&) = delete;
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JoltConstraint3D(JoltConstraint3D&& constraint) noexcept;
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virtual ~JoltConstraint3D();
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BulletRigidBody3D& GetBodyA();
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const BulletRigidBody3D& GetBodyA() const;
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BulletRigidBody3D& GetBodyB();
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const BulletRigidBody3D& GetBodyB() const;
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BulletPhysWorld3D& GetWorld();
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const BulletPhysWorld3D& GetWorld() const;
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JoltRigidBody3D& GetBodyA();
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const JoltRigidBody3D& GetBodyA() const;
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JoltRigidBody3D& GetBodyB();
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const JoltRigidBody3D& GetBodyB() const;
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JoltPhysWorld3D& GetWorld();
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const JoltPhysWorld3D& GetWorld() const;
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inline bool IsBodyCollisionEnabled() const;
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bool IsSingleBody() const;
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BulletConstraint3D& operator=(const BulletConstraint3D&) = delete;
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BulletConstraint3D& operator=(BulletConstraint3D&& constraint) noexcept;
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JoltConstraint3D& operator=(const JoltConstraint3D&) = delete;
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JoltConstraint3D& operator=(JoltConstraint3D&& constraint) noexcept;
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protected:
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BulletConstraint3D(std::unique_ptr<btTypedConstraint> constraint, bool disableCollisions = false);
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JoltConstraint3D();
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template<typename T> T* GetConstraint();
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template<typename T> const T* GetConstraint() const;
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void SetupConstraint(std::unique_ptr<JPH::TwoBodyConstraint> constraint);
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private:
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std::unique_ptr<btTypedConstraint> m_constraint;
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bool m_bodyCollisionEnabled;
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void Destroy();
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std::unique_ptr<JPH::TwoBodyConstraint> m_constraint;
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};
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class NAZARA_BULLETPHYSICS3D_API BulletPivotConstraint3D : public BulletConstraint3D
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class NAZARA_JOLTPHYSICS3D_API JoltPivotConstraint3D : public JoltConstraint3D
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{
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public:
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BulletPivotConstraint3D(BulletRigidBody3D& first, const Vector3f& pivot);
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BulletPivotConstraint3D(BulletRigidBody3D& first, BulletRigidBody3D& second, const Vector3f& pivot, bool disableCollisions = false);
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BulletPivotConstraint3D(BulletRigidBody3D& first, BulletRigidBody3D& second, const Vector3f& firstAnchor, const Vector3f& secondAnchor, bool disableCollisions = false);
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~BulletPivotConstraint3D() = default;
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JoltPivotConstraint3D(JoltRigidBody3D& first, const Vector3f& pivot);
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JoltPivotConstraint3D(JoltRigidBody3D& first, JoltRigidBody3D& second, const Vector3f& pivot);
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JoltPivotConstraint3D(JoltRigidBody3D& first, JoltRigidBody3D& second, const Vector3f& firstAnchor, const Vector3f& secondAnchor);
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~JoltPivotConstraint3D() = default;
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Vector3f GetFirstAnchor() const;
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Vector3f GetSecondAnchor() const;
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@@ -69,7 +74,6 @@ namespace Nz
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};
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}
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#include <Nazara/BulletPhysics3D/BulletConstraint3D.inl>
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#include <Nazara/JoltPhysics3D/JoltConstraint3D.inl>
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#endif // NAZARA_BULLETPHYSICS3D_BULLETCONSTRAINT3D_HPP
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#endif // NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
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@@ -6,19 +6,14 @@
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namespace Nz
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{
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inline bool BulletConstraint3D::IsBodyCollisionEnabled() const
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{
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return m_bodyCollisionEnabled;
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}
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template<typename T>
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T* BulletConstraint3D::GetConstraint()
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T* JoltConstraint3D::GetConstraint()
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{
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return SafeCast<T*>(m_constraint.get());
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}
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template<typename T>
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const T* BulletConstraint3D::GetConstraint() const
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const T* JoltConstraint3D::GetConstraint() const
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{
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return SafeCast<const T*>(m_constraint.get());
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}
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@@ -46,6 +46,8 @@ namespace Nz
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Boxf GetAABB() const;
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float GetAngularDamping() const;
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Vector3f GetAngularVelocity() const;
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inline JPH::Body* GetBody();
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inline const JPH::Body* GetBody() const;
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inline UInt32 GetBodyIndex() const;
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inline const std::shared_ptr<JoltCollider3D>& GetGeom() const;
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float GetLinearDamping() const;
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@@ -11,6 +11,16 @@ namespace Nz
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return EnableSleeping(false);
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}
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inline JPH::Body* JoltRigidBody3D::GetBody()
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{
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return m_body;
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}
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inline const JPH::Body* JoltRigidBody3D::GetBody() const
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{
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return m_body;
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}
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inline UInt32 JoltRigidBody3D::GetBodyIndex() const
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{
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return m_bodyIndex;
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