Utility: Refactor some algorithms
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@@ -86,6 +86,7 @@ namespace Nz
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static Quaternion LookAt(const Vector3<T>& forward, const Vector3<T>& up);
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static Quaternion Normalize(const Quaternion& quat, T* length = nullptr);
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static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to);
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static Quaternion Mirror(Quaternion quat, const Vector3<T>& axis);
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static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation);
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static Quaternion Zero();
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@@ -787,6 +787,20 @@ namespace Nz
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return quaternion;
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}
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template<typename T>
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Quaternion<T> Quaternion<T>::Mirror(Quaternion quat, const Vector3<T>& axis)
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{
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float x = std::copysign(T(1.0), axis.x);
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float y = std::copysign(T(1.0), axis.y);
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float z = std::copysign(T(1.0), axis.z);
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quat.x = y * z * quat.x;
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quat.y = x * z * quat.y;
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quat.z = x * y * quat.z;
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return quat;
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}
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/*!
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* \brief Interpolates spherically the quaternion to other one with a factor of interpolation
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* \return A new quaternion which is the interpolation of two quaternions
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@@ -64,11 +64,17 @@ namespace Nz
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NAZARA_UTILITY_API void SkinPositionNormal(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount);
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NAZARA_UTILITY_API void SkinPositionNormalTangent(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount);
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NAZARA_UTILITY_API void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix);
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inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position);
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inline Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal);
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inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation);
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inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale);
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inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale);
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inline void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix);
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template<typename T> constexpr ComponentType ComponentTypeId();
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template<typename T> constexpr ComponentType GetComponentTypeOf();
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}
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#include <Nazara/Utility/Algorithm.inl>
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#endif // NAZARA_UTILITY_ALGORITHM_HPP
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@@ -8,6 +8,59 @@
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namespace Nz
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{
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inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position)
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{
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return transformRotation * (transformScale * position) + transformTranslation;
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}
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Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal)
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{
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return Quaternionf::Mirror(transformRotation, transformScale) * normal;
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}
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inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation)
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{
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return Quaternionf::Mirror(transformRotation, transformScale) * rotation;
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}
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inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale)
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{
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return transformScale * scale;
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}
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inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale)
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{
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position = TransformPositionTRS(transformTranslation, transformRotation, transformScale, position);
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rotation = TransformRotationTRS(transformRotation, transformScale, rotation);
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scale = TransformScaleTRS(transformScale, scale);
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}
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inline void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix)
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{
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if (vertexPointers.positionPtr)
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{
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for (UInt64 i = 0; i < vertexCount; ++i)
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*vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr);
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}
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if (vertexPointers.normalPtr || vertexPointers.tangentPtr)
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{
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Vector3f scale = matrix.GetScale();
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if (vertexPointers.normalPtr)
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{
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for (UInt64 i = 0; i < vertexCount; ++i)
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*vertexPointers.normalPtr++ = matrix.Transform(*vertexPointers.normalPtr, 0.f) / scale;
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}
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if (vertexPointers.tangentPtr)
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{
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for (UInt64 i = 0; i < vertexCount; ++i)
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*vertexPointers.tangentPtr++ = matrix.Transform(*vertexPointers.tangentPtr, 0.f) / scale;
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}
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}
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}
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template<typename T> constexpr ComponentType ComponentTypeId()
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{
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static_assert(AlwaysFalse<T>::value, "This type cannot be used as a component.");
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@@ -108,8 +108,6 @@ namespace Nz
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virtual void UpdateDerived() const;
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virtual void UpdateTransformMatrix() const;
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static Quaternionf ScaleQuaternion(const Vector3f& scale, Quaternionf quaternion);
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mutable std::vector<Node*> m_childs;
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mutable Matrix4f m_transformMatrix;
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mutable Quaternionf m_derivedRotation;
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