Utility: Refactor some algorithms
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@@ -86,6 +86,7 @@ namespace Nz
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static Quaternion LookAt(const Vector3<T>& forward, const Vector3<T>& up);
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static Quaternion Normalize(const Quaternion& quat, T* length = nullptr);
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static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to);
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static Quaternion Mirror(Quaternion quat, const Vector3<T>& axis);
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static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation);
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static Quaternion Zero();
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