Utility: Refactor some algorithms

This commit is contained in:
SirLynix 2022-05-12 18:15:20 +02:00
parent 7c2b8e0576
commit 6469ab5fde
7 changed files with 80 additions and 58 deletions

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@ -86,6 +86,7 @@ namespace Nz
static Quaternion LookAt(const Vector3<T>& forward, const Vector3<T>& up); static Quaternion LookAt(const Vector3<T>& forward, const Vector3<T>& up);
static Quaternion Normalize(const Quaternion& quat, T* length = nullptr); static Quaternion Normalize(const Quaternion& quat, T* length = nullptr);
static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to); static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to);
static Quaternion Mirror(Quaternion quat, const Vector3<T>& axis);
static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation); static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation);
static Quaternion Zero(); static Quaternion Zero();

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@ -787,6 +787,20 @@ namespace Nz
return quaternion; return quaternion;
} }
template<typename T>
Quaternion<T> Quaternion<T>::Mirror(Quaternion quat, const Vector3<T>& axis)
{
float x = std::copysign(T(1.0), axis.x);
float y = std::copysign(T(1.0), axis.y);
float z = std::copysign(T(1.0), axis.z);
quat.x = y * z * quat.x;
quat.y = x * z * quat.y;
quat.z = x * y * quat.z;
return quat;
}
/*! /*!
* \brief Interpolates spherically the quaternion to other one with a factor of interpolation * \brief Interpolates spherically the quaternion to other one with a factor of interpolation
* \return A new quaternion which is the interpolation of two quaternions * \return A new quaternion which is the interpolation of two quaternions

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@ -64,11 +64,17 @@ namespace Nz
NAZARA_UTILITY_API void SkinPositionNormal(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount); NAZARA_UTILITY_API void SkinPositionNormal(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount);
NAZARA_UTILITY_API void SkinPositionNormalTangent(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount); NAZARA_UTILITY_API void SkinPositionNormalTangent(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount);
NAZARA_UTILITY_API void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix); inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position);
inline Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal);
inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation);
inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale);
inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale);
inline void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix);
template<typename T> constexpr ComponentType ComponentTypeId(); template<typename T> constexpr ComponentType ComponentTypeId();
template<typename T> constexpr ComponentType GetComponentTypeOf(); template<typename T> constexpr ComponentType GetComponentTypeOf();
} }
#include <Nazara/Utility/Algorithm.inl> #include <Nazara/Utility/Algorithm.inl>
#endif // NAZARA_UTILITY_ALGORITHM_HPP #endif // NAZARA_UTILITY_ALGORITHM_HPP

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@ -8,6 +8,59 @@
namespace Nz namespace Nz
{ {
inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position)
{
return transformRotation * (transformScale * position) + transformTranslation;
}
Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal)
{
return Quaternionf::Mirror(transformRotation, transformScale) * normal;
}
inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation)
{
return Quaternionf::Mirror(transformRotation, transformScale) * rotation;
}
inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale)
{
return transformScale * scale;
}
inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale)
{
position = TransformPositionTRS(transformTranslation, transformRotation, transformScale, position);
rotation = TransformRotationTRS(transformRotation, transformScale, rotation);
scale = TransformScaleTRS(transformScale, scale);
}
inline void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix)
{
if (vertexPointers.positionPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr);
}
if (vertexPointers.normalPtr || vertexPointers.tangentPtr)
{
Vector3f scale = matrix.GetScale();
if (vertexPointers.normalPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.normalPtr++ = matrix.Transform(*vertexPointers.normalPtr, 0.f) / scale;
}
if (vertexPointers.tangentPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.tangentPtr++ = matrix.Transform(*vertexPointers.tangentPtr, 0.f) / scale;
}
}
}
template<typename T> constexpr ComponentType ComponentTypeId() template<typename T> constexpr ComponentType ComponentTypeId()
{ {
static_assert(AlwaysFalse<T>::value, "This type cannot be used as a component."); static_assert(AlwaysFalse<T>::value, "This type cannot be used as a component.");

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@ -108,8 +108,6 @@ namespace Nz
virtual void UpdateDerived() const; virtual void UpdateDerived() const;
virtual void UpdateTransformMatrix() const; virtual void UpdateTransformMatrix() const;
static Quaternionf ScaleQuaternion(const Vector3f& scale, Quaternionf quaternion);
mutable std::vector<Node*> m_childs; mutable std::vector<Node*> m_childs;
mutable Matrix4f m_transformMatrix; mutable Matrix4f m_transformMatrix;
mutable Quaternionf m_derivedRotation; mutable Quaternionf m_derivedRotation;

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@ -1156,32 +1156,4 @@ namespace Nz
outputVertex++; outputVertex++;
} }
} }
/*********************************Transform*********************************/
void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix)
{
if (vertexPointers.positionPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr);
}
if (vertexPointers.normalPtr || vertexPointers.tangentPtr)
{
Vector3f scale = matrix.GetScale();
if (vertexPointers.normalPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.normalPtr++ = matrix.Transform(*vertexPointers.normalPtr, 0.f) / scale;
}
if (vertexPointers.tangentPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.tangentPtr++ = matrix.Transform(*vertexPointers.tangentPtr, 0.f) / scale;
}
}
}
} }

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@ -4,6 +4,7 @@
#include <Nazara/Utility/Node.hpp> #include <Nazara/Utility/Node.hpp>
#include <Nazara/Core/Algorithm.hpp> #include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/Debug.hpp> #include <Nazara/Utility/Debug.hpp>
namespace Nz namespace Nz
@ -610,7 +611,7 @@ namespace Nz
if (!m_derivedUpdated) if (!m_derivedUpdated)
UpdateDerived(); UpdateDerived();
return m_derivedPosition + (m_derivedScale * (ScaleQuaternion(m_derivedScale, m_derivedRotation) * localPosition)); return TransformPositionTRS(m_derivedPosition, m_derivedRotation, m_derivedScale, localPosition);
} }
Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const
@ -618,7 +619,7 @@ namespace Nz
if (!m_derivedUpdated) if (!m_derivedUpdated)
UpdateDerived(); UpdateDerived();
return ScaleQuaternion(m_derivedScale, m_derivedRotation) * localRotation; return TransformRotationTRS(m_derivedRotation, m_derivedScale, localRotation);
} }
Vector3f Node::ToGlobalScale(const Vector3f& localScale) const Vector3f Node::ToGlobalScale(const Vector3f& localScale) const
@ -626,7 +627,7 @@ namespace Nz
if (!m_derivedUpdated) if (!m_derivedUpdated)
UpdateDerived(); UpdateDerived();
return m_derivedScale * localScale; return TransformScaleTRS(m_derivedScale, localScale);
} }
Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const
@ -762,7 +763,7 @@ namespace Nz
{ {
Quaternionf rotation = m_initialRotation * m_rotation; Quaternionf rotation = m_initialRotation * m_rotation;
if (m_inheritScale) if (m_inheritScale)
rotation = ScaleQuaternion(m_parent->m_derivedScale, rotation); rotation = Quaternionf::Mirror(rotation, m_parent->m_derivedScale);
m_derivedRotation = m_parent->m_derivedRotation * rotation; m_derivedRotation = m_parent->m_derivedRotation * rotation;
m_derivedRotation.Normalize(); m_derivedRotation.Normalize();
@ -792,27 +793,4 @@ namespace Nz
m_transformMatrix.MakeTransform(m_derivedPosition, m_derivedRotation, m_derivedScale); m_transformMatrix.MakeTransform(m_derivedPosition, m_derivedRotation, m_derivedScale);
m_transformMatrixUpdated = true; m_transformMatrixUpdated = true;
} }
Quaternionf Node::ScaleQuaternion(const Vector3f& scale, Quaternionf quaternion)
{
if (std::signbit(scale.x))
{
quaternion.z = -quaternion.z;
quaternion.y = -quaternion.y;
}
if (std::signbit(scale.y))
{
quaternion.x = -quaternion.x;
quaternion.z = -quaternion.z;
}
if (std::signbit(scale.z))
{
quaternion.x = -quaternion.x;
quaternion.y = -quaternion.y;
}
return quaternion;
}
} }