From 64db72e411940cb97c8942ef47a928290b916014 Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 28 Aug 2016 01:22:47 +0200 Subject: [PATCH] Example/FirstScene: Fix event handling Former-commit-id: 89a72412977ea333a3155b00fa3cb111f4a42e4a [formerly bfa9281f48267e6ae349966762659dcdcf5ba796] [formerly 3d3094abcd7528948700ca1308339fb1cc898f1e [formerly 73ffc05cf55efac076b24bc3077c7c7fbbc239ad]] Former-commit-id: b684eb3a14a7b0527ff7597958eae8784bff3151 [formerly c452a9edde7b5b26002dc0014c0e0ef10111114d] Former-commit-id: d30dda921cdfa3c8435b4f24090efeaf76e44d09 --- examples/FirstScene/main.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/examples/FirstScene/main.cpp b/examples/FirstScene/main.cpp index 07e26cd1c..0a471acee 100644 --- a/examples/FirstScene/main.cpp +++ b/examples/FirstScene/main.cpp @@ -329,6 +329,8 @@ int main() lua.PushGlobal("Spaceship", spaceship->CreateHandle()); lua.PushGlobal("World", world->CreateHandle()); + window.EnableEventPolling(true); // Déprécié + // Début de la boucle de rendu du programme (s'occupant par exemple de mettre à jour le monde) while (application.Run()) {