Shader: Handle matrix cast properly
This commit is contained in:
@@ -40,9 +40,10 @@ namespace Nz::ShaderAst
|
||||
std::unordered_set<std::string> reservedIdentifiers;
|
||||
std::unordered_map<std::size_t, ConstantValue> optionValues;
|
||||
bool makeVariableNameUnique = false;
|
||||
bool removeConstDeclaration = false;
|
||||
bool reduceLoopsToWhile = false;
|
||||
bool removeConstDeclaration = false;
|
||||
bool removeCompoundAssignments = false;
|
||||
bool removeMatrixCast = false;
|
||||
bool removeOptionDeclaration = false;
|
||||
bool removeScalarSwizzling = false;
|
||||
bool splitMultipleBranches = false;
|
||||
|
||||
Reference in New Issue
Block a user