Shader: Handle matrix cast properly
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@@ -491,7 +491,8 @@ namespace Nz
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options.optionValues = states.optionValues;
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options.reduceLoopsToWhile = true;
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options.removeCompoundAssignments = true;
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options.removeOptionDeclaration = true;
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options.removeMatrixCast = true;
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options.removeOptionDeclaration = true;
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options.splitMultipleBranches = true;
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options.useIdentifierAccessesForStructs = false;
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