Fix a lot of warnings and some errors
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@@ -18,8 +18,8 @@ namespace Nz
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{
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public:
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OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo);
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OpenGLTextureSampler(const OpenGLTextureSampler&) = default;
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OpenGLTextureSampler(OpenGLTextureSampler&&) noexcept = default;
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OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
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OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
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~OpenGLTextureSampler() = default;
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inline const GL::Sampler& GetSampler(bool mipmaps) const;
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