Fix a lot of warnings and some errors

This commit is contained in:
Jérôme Leclercq
2020-09-26 11:44:09 +02:00
parent 267bd74a97
commit 65337c6a38
30 changed files with 78 additions and 65 deletions

View File

@@ -23,7 +23,7 @@ namespace Nz
inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::AutoCommandBuffer commandBuffer);
inline VulkanCommandBuffer(VulkanCommandPool& owner, std::size_t poolIndex, std::size_t bindingIndex, std::vector<Vk::AutoCommandBuffer> commandBuffers);
VulkanCommandBuffer(const VulkanCommandBuffer&) = delete;
VulkanCommandBuffer(VulkanCommandBuffer&&) noexcept = default;
VulkanCommandBuffer(VulkanCommandBuffer&&) = delete;
~VulkanCommandBuffer() = default;
inline std::size_t GetBindingIndex() const;

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@@ -44,7 +44,6 @@ namespace Nz
std::vector<Vk::PhysicalDevice> m_physDevices;
ParameterList m_initializationParameters;
Vk::Instance m_instance;
UInt32 m_apiVersion;
};
}

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@@ -19,8 +19,8 @@ namespace Nz
{
public:
inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
VulkanShaderBinding(const VulkanShaderBinding&) = default;
VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
VulkanShaderBinding(const VulkanShaderBinding&) = delete;
VulkanShaderBinding(VulkanShaderBinding&&) = delete;
~VulkanShaderBinding() = default;
inline std::size_t GetBindingIndex() const;

View File

@@ -20,7 +20,7 @@ namespace Nz
public:
VulkanShaderStage() = default;
VulkanShaderStage(const VulkanShaderStage&) = delete;
VulkanShaderStage(VulkanShaderStage&&) noexcept = default;
VulkanShaderStage(VulkanShaderStage&&) = delete;
~VulkanShaderStage() = default;
bool Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
@@ -29,7 +29,7 @@ namespace Nz
inline ShaderStageType GetStageType() const;
VulkanShaderStage& operator=(const VulkanShaderStage&) = delete;
VulkanShaderStage& operator=(VulkanShaderStage&&) noexcept = default;
VulkanShaderStage& operator=(VulkanShaderStage&&) = delete;
private:
Vk::ShaderModule m_shaderModule;

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@@ -16,14 +16,14 @@ namespace Nz
public:
inline VulkanSingleFramebuffer(Vk::Framebuffer renderPass);
VulkanSingleFramebuffer(const VulkanSingleFramebuffer&) = delete;
VulkanSingleFramebuffer(VulkanSingleFramebuffer&&) noexcept = default;
VulkanSingleFramebuffer(VulkanSingleFramebuffer&&) = delete;
~VulkanSingleFramebuffer() = default;
inline Vk::Framebuffer& GetFramebuffer();
inline const Vk::Framebuffer& GetFramebuffer() const;
VulkanSingleFramebuffer& operator=(const VulkanSingleFramebuffer&) = delete;
VulkanSingleFramebuffer& operator=(VulkanSingleFramebuffer&&) noexcept = default;
VulkanSingleFramebuffer& operator=(VulkanSingleFramebuffer&&) = delete;
private:
Vk::Framebuffer m_framebuffer;

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@@ -19,8 +19,8 @@ namespace Nz
{
public:
VulkanTexture(Vk::Device& device, const TextureInfo& params);
VulkanTexture(const VulkanTexture&) = default;
VulkanTexture(VulkanTexture&&) noexcept = default;
VulkanTexture(const VulkanTexture&) = delete;
VulkanTexture(VulkanTexture&&) = delete;
~VulkanTexture();
PixelFormat GetFormat() const override;

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@@ -17,8 +17,8 @@ namespace Nz
{
public:
VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(const VulkanTextureSampler&) = default;
VulkanTextureSampler(VulkanTextureSampler&&) noexcept = default;
VulkanTextureSampler(const VulkanTextureSampler&) = delete;
VulkanTextureSampler(VulkanTextureSampler&&) = delete;
~VulkanTextureSampler() = default;
inline VkSampler GetSampler() const;

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@@ -89,9 +89,13 @@ namespace Nz
{
if (m_device->vkSetDebugUtilsObjectNameEXT)
{
VkDebugUtilsObjectNameInfoEXT debugName = { VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT };
debugName.objectType = ObjectType;
debugName.pObjectName = name;
VkDebugUtilsObjectNameInfoEXT debugName = {
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
nullptr,
ObjectType,
0,
name
};
if constexpr (std::is_pointer_v<VkType>)
debugName.objectHandle = static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle));