Graphics/Material: Add SetReflectionMode
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@@ -618,6 +618,18 @@ namespace Nz
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return m_pipelineInfo.pointSize;
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}
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/*!
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* \brief Gets the reflection mode of the material
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*
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* \return Current reflection mode
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*
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* \see SetReflectionMode
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*/
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inline ReflectionMode Material::GetReflectionMode() const
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{
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return m_reflectionMode;
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}
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/*!
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* \brief Gets the über-shader used by this material
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* \return Constant pointer to the über-shader used
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@@ -1243,6 +1255,34 @@ namespace Nz
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InvalidatePipeline();
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}
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/*!
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* \brief Changes reflection mode of the material
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*
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* When reflections are enable, the material will render reflections from the object environment according to the reflection mode.
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* This function does change the reflection mode used by the material.
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*
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* Skyboxes reflections are the cheapest but are static and thus can't reflect other objects.
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* Probes reflections are cheap, depending on probes reflection mode, but require regular probe finding from objects using it.
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* Real-time reflections are expensive but provide the most accurate reflection map (and can reflect other objects around).
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*
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* \param reflectionMode The new reflection mode this material should use
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*
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* \remark May invalidates the pipeline
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*
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* \see EnableReflectionMapping
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* \see IsReflectionMappingEnabled
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* \see SetReflectionSize
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*/
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inline void Material::SetReflectionMode(ReflectionMode reflectionMode)
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{
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if (m_reflectionMode != reflectionMode)
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{
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OnMaterialReflectionChange(this, reflectionMode);
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m_reflectionMode = reflectionMode;
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}
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}
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/*!
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* \brief Sets the shader with a constant reference to a ubershader
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*
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