Graphics/GraphicsComponent: Make renderMask a mandatory parameter
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@@ -202,7 +202,7 @@ int main()
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entt::entity textEntity = registry.create();
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{
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(textEntity);
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entityGfx.AttachRenderable(sprite);
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entityGfx.AttachRenderable(sprite, 1);
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auto& entityNode = registry.emplace<Nz::NodeComponent>(textEntity);
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entityNode.SetPosition(0.f, 5.f, 0.f);
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@@ -297,7 +297,7 @@ int main()
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{
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auto view = registry.view<Nz::GraphicsComponent>();
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for (auto [entity, gfxComponent] : view.each())
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gfxComponent.AttachRenderable(colliderModel);
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gfxComponent.AttachRenderable(colliderModel, 1);
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}
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else
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{
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@@ -310,9 +310,9 @@ int main()
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{
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entt::entity entity = registry.create();
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);
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entityGfx.AttachRenderable(model);
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entityGfx.AttachRenderable(model, 1);
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if (showColliders)
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entityGfx.AttachRenderable(colliderModel);
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entityGfx.AttachRenderable(colliderModel, 1);
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registry.emplace<Nz::NodeComponent>(entity);
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@@ -416,7 +416,5 @@ int main()
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}
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}
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registry.clear();
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return EXIT_SUCCESS;
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}
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