Graphics/DeferredRenderQueue: Replace listener by signals
Former-commit-id: b874409b523a1bfd6d9dd0d74c0f28189411bcca
This commit is contained in:
@@ -10,16 +10,6 @@
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///TODO: Rendre les billboards via Deferred Shading si possible
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namespace
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{
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enum ObjectType
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{
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ObjectType_IndexBuffer,
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ObjectType_Material,
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ObjectType_VertexBuffer
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};
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}
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NzDeferredRenderQueue::NzDeferredRenderQueue(NzForwardRenderQueue* forwardQueue) :
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m_forwardQueue(forwardQueue)
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{
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@@ -85,8 +75,8 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
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auto it = opaqueModels.find(material);
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if (it == opaqueModels.end())
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{
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BatchedModelEntry entry(this, ObjectType_Material);
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entry.materialListener = material;
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BatchedModelEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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it = opaqueModels.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -99,9 +89,11 @@ void NzDeferredRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData
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auto it2 = meshMap.find(meshData);
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if (it2 == meshMap.end())
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{
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MeshInstanceEntry instanceEntry(this, ObjectType_IndexBuffer, ObjectType_VertexBuffer);
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instanceEntry.indexBufferListener = meshData.indexBuffer;
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instanceEntry.vertexBufferListener = meshData.vertexBuffer;
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MeshInstanceEntry instanceEntry;
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if (meshData.indexBuffer)
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instanceEntry.indexBufferReleaseSlot.Connect(meshData.indexBuffer->OnIndexBufferRelease, this, OnIndexBufferInvalidation);
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instanceEntry.vertexBufferReleaseSlot.Connect(meshData.vertexBuffer->OnVertexBufferRelease, this, OnVertexBufferInvalidation);
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it2 = meshMap.insert(std::make_pair(meshData, std::move(instanceEntry))).first;
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}
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@@ -131,108 +123,39 @@ void NzDeferredRenderQueue::Clear(bool fully)
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m_forwardQueue->Clear(fully);
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}
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bool NzDeferredRenderQueue::OnObjectDestroy(const NzRefCounted* object, int index)
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void NzDeferredRenderQueue::OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer)
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{
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switch (index)
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for (auto& modelPair : opaqueModels)
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{
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case ObjectType_IndexBuffer:
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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for (auto& modelPair : opaqueModels)
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{
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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break;
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}
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case ObjectType_Material:
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{
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const NzMaterial* material = static_cast<const NzMaterial*>(object);
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opaqueModels.erase(material);
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break;
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}
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case ObjectType_VertexBuffer:
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{
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for (auto& modelPair : opaqueModels)
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{
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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break;
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == indexBuffer)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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return false; // Nous ne voulons plus recevoir d'évènement de cette ressource
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}
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void NzDeferredRenderQueue::OnObjectReleased(const NzRefCounted* object, int index)
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void NzDeferredRenderQueue::OnMaterialInvalidation(const NzMaterial* material)
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{
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// La ressource vient d'être libérée, nous ne pouvons donc plus utiliser la méthode traditionnelle de recherche
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// des pointeurs stockés (À cause de la fonction de triage utilisant des spécificités des ressources)
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opaqueModels.erase(material);
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}
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switch (index)
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void NzDeferredRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* vertexBuffer)
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{
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for (auto& modelPair : opaqueModels)
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{
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case ObjectType_IndexBuffer:
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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for (auto& modelPair : opaqueModels)
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{
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.indexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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break;
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}
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case ObjectType_Material:
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{
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for (auto it = opaqueModels.begin(); it != opaqueModels.end(); ++it)
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{
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if (it->first == object)
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{
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opaqueModels.erase(it);
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break;
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}
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}
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break;
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}
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case ObjectType_VertexBuffer:
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{
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for (auto& modelPair : opaqueModels)
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{
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MeshInstanceContainer& meshes = modelPair.second.meshMap;
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for (auto it = meshes.begin(); it != meshes.end();)
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{
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == object)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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break;
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const NzMeshData& renderData = it->first;
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if (renderData.vertexBuffer == vertexBuffer)
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it = meshes.erase(it);
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else
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++it;
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}
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}
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}
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