Network/SocketPoller: Makes it possible to watch read and write states
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@@ -23,16 +23,18 @@ namespace Nz
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void Clear();
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bool IsReady(SocketHandle socket) const;
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bool IsReadyToRead(SocketHandle socket) const;
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bool IsReadyToWrite(SocketHandle socket) const;
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bool IsRegistered(SocketHandle socket) const;
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bool RegisterSocket(SocketHandle socket);
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bool RegisterSocket(SocketHandle socket, SocketPollEventFlags eventFlags);
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void UnregisterSocket(SocketHandle socket);
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int Wait(UInt64 msTimeout, SocketError* error);
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private:
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std::unordered_set<SocketHandle> m_activeSockets;
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std::unordered_set<SocketHandle> m_readyToReadSockets;
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std::unordered_set<SocketHandle> m_readyToWriteSockets;
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std::unordered_set<SocketHandle> m_sockets;
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std::vector<epoll_event> m_events;
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int m_handle;
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