Core/Algorithm: Add SafeCast
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@@ -71,7 +71,7 @@ namespace Nz
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std::array<Vector2f, circleVerticesCount> vertices;
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Vector2f origin = FromChipmunk(pos);
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float r = static_cast<float>(radius);
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float r = SafeCast<float>(radius);
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RadianAnglef angleBetweenVertices = 2.f * Pi<float> / vertices.size();
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for (std::size_t i = 0; i < vertices.size(); ++i)
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@@ -91,7 +91,7 @@ namespace Nz
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{
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const auto& callback = *static_cast<const CallbackType*>(userdata);
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static std::pair<float, float> sincos = Nz::DegreeAnglef(90.f).GetSinCos();
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static std::pair<float, float> sincos = DegreeAnglef(90.f).GetSinCos();
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Vector2f from = FromChipmunk(a);
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Vector2f to = FromChipmunk(b);
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@@ -100,7 +100,7 @@ namespace Nz
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Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
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sincos.first * normal.x + sincos.second * normal.y);
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float thickness = static_cast<float>(radius);
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float thickness = SafeCast<float>(radius);
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std::array<Vector2f, 4> vertices;
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vertices[0] = from + thickness * thicknessNormal;
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@@ -166,14 +166,14 @@ namespace Nz
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{
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}
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Nz::Vector2f BoxCollider2D::ComputeCenterOfMass() const
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Vector2f BoxCollider2D::ComputeCenterOfMass() const
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{
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return m_rect.GetCenter();
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}
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float BoxCollider2D::ComputeMomentOfInertia(float mass) const
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{
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return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
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return SafeCast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
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}
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ColliderType2D BoxCollider2D::GetType() const
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@@ -195,14 +195,14 @@ namespace Nz
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{
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}
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Nz::Vector2f CircleCollider2D::ComputeCenterOfMass() const
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Vector2f CircleCollider2D::ComputeCenterOfMass() const
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{
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return m_offset;
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}
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float CircleCollider2D::ComputeMomentOfInertia(float mass) const
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{
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return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
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return SafeCast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
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}
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ColliderType2D CircleCollider2D::GetType() const
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@@ -224,9 +224,9 @@ namespace Nz
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{
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}
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Nz::Vector2f CompoundCollider2D::ComputeCenterOfMass() const
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Vector2f CompoundCollider2D::ComputeCenterOfMass() const
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{
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Nz::Vector2f centerOfMass = Nz::Vector2f::Zero();
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Vector2f centerOfMass = Vector2f::Zero();
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for (const auto& geom : m_geoms)
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centerOfMass += geom->ComputeCenterOfMass();
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@@ -285,20 +285,20 @@ namespace Nz
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m_vertices[i].Set(*vertices++);
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}
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Nz::Vector2f ConvexCollider2D::ComputeCenterOfMass() const
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Vector2f ConvexCollider2D::ComputeCenterOfMass() const
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{
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static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
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cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()));
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return Nz::Vector2f(float(center.x), float(center.y));
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return Vector2f(float(center.x), float(center.y));
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}
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float ConvexCollider2D::ComputeMomentOfInertia(float mass) const
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{
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static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
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return static_cast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
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return SafeCast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
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}
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ColliderType2D ConvexCollider2D::GetType() const
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@@ -319,9 +319,9 @@ namespace Nz
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return ColliderType2D::Null;
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}
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Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const
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Vector2f NullCollider2D::ComputeCenterOfMass() const
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{
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return Nz::Vector2f::Zero();
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return Vector2f::Zero();
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}
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float NullCollider2D::ComputeMomentOfInertia(float mass) const
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@@ -336,14 +336,14 @@ namespace Nz
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/******************************** SegmentCollider2D *********************************/
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Nz::Vector2f SegmentCollider2D::ComputeCenterOfMass() const
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Vector2f SegmentCollider2D::ComputeCenterOfMass() const
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{
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return (m_first + m_second) / 2.f;
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}
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float SegmentCollider2D::ComputeMomentOfInertia(float mass) const
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{
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return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
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return SafeCast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
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}
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ColliderType2D SegmentCollider2D::GetType() const
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