Graphics: Change ParticleStruct_Sprite position and velocity type from Vector2f to Vector3f
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@ -35,8 +35,8 @@ namespace Nz
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struct ParticleStruct_Sprite
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{
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Color color;
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Vector2f position;
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Vector2f velocity;
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Vector3f position;
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Vector3f velocity;
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UInt32 life;
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float rotation;
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};
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@ -308,9 +308,9 @@ namespace Nz
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declaration = &s_declarations[ParticleLayout_Sprite];
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declaration->EnableComponent(ParticleComponent_Color, ComponentType_Color, NazaraOffsetOf(ParticleStruct_Sprite, color));
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Int1, NazaraOffsetOf(ParticleStruct_Sprite, life));
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declaration->EnableComponent(ParticleComponent_Position, ComponentType_Float2, NazaraOffsetOf(ParticleStruct_Sprite, position));
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declaration->EnableComponent(ParticleComponent_Position, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Sprite, position));
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declaration->EnableComponent(ParticleComponent_Rotation, ComponentType_Float1, NazaraOffsetOf(ParticleStruct_Sprite, rotation));
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declaration->EnableComponent(ParticleComponent_Velocity, ComponentType_Float2, NazaraOffsetOf(ParticleStruct_Sprite, velocity));
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declaration->EnableComponent(ParticleComponent_Velocity, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Sprite, velocity));
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NazaraAssert(declaration->GetStride() == sizeof(ParticleStruct_Sprite), "Invalid stride for declaration ParticleLayout_Sprite");
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}
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