Upgrade to Newton 3.14 and make it a thirdparty lib

This commit is contained in:
Jérôme Leclercq
2020-09-06 17:09:19 +02:00
parent 8913d5c1d1
commit 67b0d70b7c
240 changed files with 103390 additions and 311 deletions

View File

@@ -0,0 +1,41 @@
/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __dgPolyhedraMassProperties__
#define __dgPolyhedraMassProperties__
class dgPolyhedraMassProperties
{
public:
dgPolyhedraMassProperties();
void AddCGFace (dgInt32 indexCount, const dgVector* const faceVertex);
void AddInertiaFace (dgInt32 indexCount, const dgFloat32* const faceVertex);
void AddInertiaAndCrossFace (dgInt32 indexCount, const dgFloat32* const faceVertex);
dgFloat32 MassProperties (dgVector& cg, dgVector& inertia, dgVector& crossInertia);
private:
dgFloat32 intg[10];
dgFloat32 mult[10];
};
#endif