JoltPhysics3D/JoltCollider3D: Set convex radius by default

This commit is contained in:
SirLynix 2023-04-05 08:46:21 +02:00 committed by Jérôme Leclercq
parent 77ee7d8c92
commit 67b1710adb
1 changed files with 1 additions and 1 deletions

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@ -66,7 +66,7 @@ namespace Nz
class NAZARA_JOLTPHYSICS3D_API JoltBoxCollider3D final : public JoltCollider3D
{
public:
JoltBoxCollider3D(const Vector3f& lengths, float convexRadius = 0.f);
JoltBoxCollider3D(const Vector3f& lengths, float convexRadius = 0.1f);
~JoltBoxCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;