Graphics/TextSprite: Fix crash
Former-commit-id: c659044edff45afc7eec91065619bdfb402bc32d
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@ -217,6 +217,8 @@ namespace Nz
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for (auto& pair : m_renderInfos)
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{
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RenderIndices& indices = pair.second;
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if (indices.count == 0)
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continue; //< Ignore empty render indices
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SparsePtr<Color> color = colorPtr + indices.first*4;
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SparsePtr<Vector3f> pos = posPtr + indices.first*4;
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