Graphics/Shader: Make texture units statics

Provides better performances and prevents the sampler type bug to happen
This commit is contained in:
Lynix
2016-12-18 01:13:46 +01:00
parent 1a8805aad1
commit 682dab32b3
10 changed files with 203 additions and 183 deletions

View File

@@ -102,13 +102,11 @@ namespace Nz
{
int type;
int color;
int directionalSpotLightShadowMap;
int factors;
int lightViewProjMatrix;
int parameters1;
int parameters2;
int parameters3;
int pointLightShadowMap;
int shadowMapping;
};