Add OpenGLRenderer (WIP)

This commit is contained in:
Lynix
2020-04-15 19:38:11 +02:00
parent ebb271a089
commit 68760209c1
118 changed files with 19236 additions and 414 deletions

View File

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/VkRenderWindow.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const OpenGLMultipleFramebuffer& VkRenderWindow::GetFramebuffer() const
{
return *m_framebuffer;
}
inline OpenGLDevice& VkRenderWindow::GetDevice()
{
return *m_device;
}
inline const OpenGLDevice& VkRenderWindow::GetDevice() const
{
return *m_device;
}
inline Vk::QueueHandle& VkRenderWindow::GetGraphicsQueue()
{
return m_graphicsQueue;
}
inline const Vk::Swapchain& VkRenderWindow::GetSwapchain() const
{
return m_swapchain;
}
inline std::shared_ptr<RenderDevice> Nz::VkRenderWindow::GetRenderDevice()
{
return m_device;
}
inline void VkRenderWindow::Present(UInt32 imageIndex, VkSemaphore waitSemaphore)
{
NazaraAssert(imageIndex < m_inflightFences.size(), "Invalid image index");
m_presentQueue.Present(m_swapchain, imageIndex, waitSemaphore);
m_currentFrame = (m_currentFrame + 1) % m_inflightFences.size();
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>