Add OpenGLRenderer (WIP)
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123
include/Nazara/OpenGLRenderer/Wrapper/ContextObject.inl
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123
include/Nazara/OpenGLRenderer/Wrapper/ContextObject.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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DeviceObject<C, VkType, CreateInfo, ObjectType>::DeviceObject() :
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m_handle(VK_NULL_HANDLE)
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{
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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DeviceObject<C, VkType, CreateInfo, ObjectType>::DeviceObject(DeviceObject&& object) noexcept :
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m_device(std::move(object.m_device)),
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m_allocator(object.m_allocator),
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m_handle(object.m_handle),
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m_lastErrorCode(object.m_lastErrorCode)
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{
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object.m_handle = VK_NULL_HANDLE;
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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DeviceObject<C, VkType, CreateInfo, ObjectType>::~DeviceObject()
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{
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Destroy();
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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bool DeviceObject<C, VkType, CreateInfo, ObjectType>::Create(Device& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator)
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{
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m_device = &device;
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m_lastErrorCode = C::CreateHelper(*m_device, &createInfo, allocator, &m_handle);
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if (m_lastErrorCode != VkResult::VK_SUCCESS)
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{
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NazaraError("Failed to create OpenGL object: " + TranslateOpenGLError(m_lastErrorCode));
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return false;
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}
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// Store the allocator to access them when needed
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if (allocator)
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m_allocator = *allocator;
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else
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m_allocator.pfnAllocation = nullptr;
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return true;
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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void DeviceObject<C, VkType, CreateInfo, ObjectType>::Destroy()
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{
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if (IsValid())
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{
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C::DestroyHelper(*m_device, m_handle, (m_allocator.pfnAllocation) ? &m_allocator : nullptr);
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m_handle = VK_NULL_HANDLE;
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}
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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bool DeviceObject<C, VkType, CreateInfo, ObjectType>::IsValid() const
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{
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return m_handle != VK_NULL_HANDLE;
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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Device* DeviceObject<C, VkType, CreateInfo, ObjectType>::GetDevice() const
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{
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return m_device;
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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VkResult DeviceObject<C, VkType, CreateInfo, ObjectType>::GetLastErrorCode() const
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{
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return m_lastErrorCode;
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const char* name)
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{
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if (m_device->vkSetDebugUtilsObjectNameEXT)
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{
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VkDebugUtilsObjectNameInfoEXT debugName = { VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT };
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debugName.objectType = ObjectType;
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debugName.objectHandle = static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle));
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debugName.pObjectName = name;
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m_device->vkSetDebugUtilsObjectNameEXT(*m_device, &debugName);
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}
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const std::string& name)
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{
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return SetDebugName(name.data());
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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auto DeviceObject<C, VkType, CreateInfo, ObjectType>::operator=(DeviceObject&& object) noexcept -> DeviceObject&
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{
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std::swap(m_allocator, object.m_allocator);
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std::swap(m_device, object.m_device);
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std::swap(m_handle, object.m_handle);
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std::swap(m_lastErrorCode, object.m_lastErrorCode);
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return *this;
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}
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template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
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DeviceObject<C, VkType, CreateInfo, ObjectType>::operator VkType() const
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{
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return m_handle;
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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