Add OpenGLRenderer (WIP)
This commit is contained in:
39
include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp
Normal file
39
include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_OPENGLRENDERER_VKFRAMEBUFFER_HPP
|
||||
#define NAZARA_OPENGLRENDERER_VKFRAMEBUFFER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
namespace Vk
|
||||
{
|
||||
class Framebuffer : public DeviceObject<Framebuffer, VkFramebuffer, VkFramebufferCreateInfo, VK_OBJECT_TYPE_FRAMEBUFFER>
|
||||
{
|
||||
friend DeviceObject;
|
||||
|
||||
public:
|
||||
Framebuffer() = default;
|
||||
Framebuffer(const Framebuffer&) = delete;
|
||||
Framebuffer(Framebuffer&&) = default;
|
||||
~Framebuffer() = default;
|
||||
|
||||
Framebuffer& operator=(const Framebuffer&) = delete;
|
||||
Framebuffer& operator=(Framebuffer&&) = delete;
|
||||
|
||||
private:
|
||||
static inline VkResult CreateHelper(Device& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle);
|
||||
static inline void DestroyHelper(Device& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl>
|
||||
|
||||
#endif // NAZARA_OPENGLRENDERER_VKFRAMEBUFFER_HPP
|
||||
Reference in New Issue
Block a user