Add OpenGLRenderer (WIP)
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include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl
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24
include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline VkResult Framebuffer::CreateHelper(Device& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle)
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{
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return device.vkCreateFramebuffer(device, createInfo, allocator, handle);
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}
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inline void Framebuffer::DestroyHelper(Device& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroyFramebuffer(device, handle, allocator);
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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