Add OpenGLRenderer (WIP)
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47
include/Nazara/OpenGLRenderer/Wrapper/ProgramPipeline.inl
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47
include/Nazara/OpenGLRenderer/Wrapper/ProgramPipeline.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Image.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool Image::BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset)
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{
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m_lastErrorCode = m_device->vkBindImageMemory(*m_device, m_handle, memory, offset);
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if (m_lastErrorCode != VK_SUCCESS)
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{
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NazaraError("Failed to bind image memory: " + TranslateOpenGLError(m_lastErrorCode));
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return false;
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}
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return true;
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}
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inline VkMemoryRequirements Image::GetMemoryRequirements() const
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{
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NazaraAssert(IsValid(), "Invalid image");
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VkMemoryRequirements memoryRequirements;
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m_device->vkGetImageMemoryRequirements(*m_device, m_handle, &memoryRequirements);
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return memoryRequirements;
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}
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inline VkResult Image::CreateHelper(Device& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle)
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{
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return device.vkCreateImage(device, createInfo, allocator, handle);
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}
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inline void Image::DestroyHelper(Device& device, VkImage handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroyImage(device, handle, allocator);
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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