Add OpenGLRenderer (WIP)
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68
include/Nazara/OpenGLRenderer/Wrapper/RenderBuffer.inl
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68
include/Nazara/OpenGLRenderer/Wrapper/RenderBuffer.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Fence.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool Fence::Create(Device& device, VkFenceCreateFlags flags, const VkAllocationCallbacks* allocator)
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{
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VkFenceCreateInfo createInfo =
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{
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VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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nullptr,
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flags
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};
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return Create(device, createInfo, allocator);
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}
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inline bool Fence::Reset()
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{
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m_lastErrorCode = m_device->vkResetFences(*m_device, 1U, &m_handle);
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if (m_lastErrorCode != VK_SUCCESS)
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{
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NazaraError("Failed to reset fence: " + TranslateOpenGLError(m_lastErrorCode));
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return false;
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}
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return true;
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}
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inline bool Fence::Wait()
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{
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return Wait(std::numeric_limits<UInt64>::max());
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}
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inline bool Fence::Wait(UInt64 timeout, bool* didTimeout)
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{
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m_lastErrorCode = m_device->vkWaitForFences(*m_device, 1U, &m_handle, VK_TRUE, timeout);
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if (m_lastErrorCode != VK_SUCCESS && m_lastErrorCode != VK_TIMEOUT)
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{
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NazaraError("Failed to wait for fence: " + TranslateOpenGLError(m_lastErrorCode));
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return false;
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}
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if (didTimeout)
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*didTimeout = (m_lastErrorCode == VK_TIMEOUT);
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return true;
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}
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inline VkResult Fence::CreateHelper(Device& device, const VkFenceCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFence* handle)
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{
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return device.vkCreateFence(device, createInfo, allocator, handle);
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}
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inline void Fence::DestroyHelper(Device& device, VkFence handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroyFence(device, handle, allocator);
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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