Add OpenGLRenderer (WIP)
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38
include/Nazara/OpenGLRenderer/Wrapper/Shader.inl
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38
include/Nazara/OpenGLRenderer/Wrapper/Shader.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/ShaderModule.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool ShaderModule::Create(Device& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
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{
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VkShaderModuleCreateInfo createInfo =
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{
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VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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nullptr,
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flags,
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size,
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code
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};
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return Create(device, createInfo, allocator);
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}
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inline VkResult ShaderModule::CreateHelper(Device& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
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{
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return device.vkCreateShaderModule(device, createInfo, allocator, handle);
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}
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inline void ShaderModule::DestroyHelper(Device& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
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{
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return device.vkDestroyShaderModule(device, handle, allocator);
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}
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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