Add OpenGLRenderer (WIP)
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39
include/Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp
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39
include/Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKIMAGEVIEW_HPP
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#define NAZARA_OPENGLRENDERER_VKIMAGEVIEW_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz
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{
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namespace Vk
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{
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class ImageView : public DeviceObject<ImageView, VkImageView, VkImageViewCreateInfo, VK_OBJECT_TYPE_IMAGE_VIEW>
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{
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friend DeviceObject;
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public:
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ImageView() = default;
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ImageView(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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~ImageView() = default;
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ImageView& operator=(const ImageView&) = delete;
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ImageView& operator=(ImageView&&) = delete;
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private:
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static inline VkResult CreateHelper(Device& device, const VkImageViewCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImageView* handle);
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static inline void DestroyHelper(Device& device, VkImageView handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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#include <Nazara/OpenGLRenderer/Wrapper/ImageView.inl>
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#endif // NAZARA_OPENGLRENDERER_VKIMAGEVIEW_HPP
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