Add OpenGLRenderer (WIP)
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42
src/Nazara/OpenGLRenderer/OpenGLCommandPool.cpp
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42
src/Nazara/OpenGLRenderer/OpenGLCommandPool.cpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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std::unique_ptr<CommandBuffer> OpenGLCommandPool::BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback)
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{
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std::vector<Vk::AutoCommandBuffer> commandBuffers;
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auto BuildCommandBuffer = [&](std::size_t imageIndex)
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{
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Vk::AutoCommandBuffer& commandBuffer = commandBuffers.emplace_back(m_commandPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY));
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if (!commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT))
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throw std::runtime_error("failed to begin command buffer: " + TranslateOpenGLError(commandBuffer->GetLastErrorCode()));
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OpenGLCommandBufferBuilder builder(commandBuffer.Get(), imageIndex);
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callback(builder);
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if (!commandBuffer->End())
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throw std::runtime_error("failed to build command buffer: " + TranslateOpenGLError(commandBuffer->GetLastErrorCode()));
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return builder.GetMaxFramebufferCount();
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};
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std::size_t maxFramebufferCount = BuildCommandBuffer(0);
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for (std::size_t i = 1; i < maxFramebufferCount; ++i)
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BuildCommandBuffer(i);
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return std::make_unique<OpenGLCommandBuffer>(std::move(commandBuffers));
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}
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}
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#endif
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