Add OpenGLRenderer (WIP)
This commit is contained in:
486
src/Nazara/OpenGLRenderer/OpenGLRenderWindow.cpp
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486
src/Nazara/OpenGLRenderer/OpenGLRenderWindow.cpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/VkRenderWindow.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/OpenGLRenderer/OpenGL.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLSurface.hpp>
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#include <array>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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VkRenderWindow::VkRenderWindow() :
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m_currentFrame(0),
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m_depthStencilFormat(VK_FORMAT_MAX_ENUM)
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{
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}
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VkRenderWindow::~VkRenderWindow()
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{
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if (m_device)
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m_device->WaitForIdle();
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m_concurrentImageData.clear();
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m_renderPass.reset();
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m_framebuffer.reset();
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m_swapchain.Destroy();
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}
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OpenGLRenderImage& VkRenderWindow::Acquire()
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{
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OpenGLRenderImage& currentFrame = m_concurrentImageData[m_currentFrame];
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Vk::Fence& inFlightFence = currentFrame.GetInFlightFence();
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// Wait until previous rendering to this image has been done
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inFlightFence.Wait();
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UInt32 imageIndex;
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if (!m_swapchain.AcquireNextImage(std::numeric_limits<UInt64>::max(), currentFrame.GetImageAvailableSemaphore(), VK_NULL_HANDLE, &imageIndex))
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throw std::runtime_error("Failed to acquire next image: " + TranslateOpenGLError(m_swapchain.GetLastErrorCode()));
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if (m_inflightFences[imageIndex])
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m_inflightFences[imageIndex]->Wait();
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m_inflightFences[imageIndex] = &inFlightFence;
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m_inflightFences[imageIndex]->Reset();
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currentFrame.Reset(imageIndex);
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return currentFrame;
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}
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bool VkRenderWindow::Create(RendererImpl* /*renderer*/, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
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{
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const auto& deviceInfo = OpenGL::GetPhysicalDevices()[0];
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Vk::Surface& vulkanSurface = static_cast<OpenGLSurface*>(surface)->GetSurface();
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UInt32 graphicsFamilyQueueIndex;
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UInt32 presentableFamilyQueueIndex;
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UInt32 transferFamilyQueueIndex;
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m_device = OpenGL::SelectDevice(deviceInfo, vulkanSurface, &graphicsFamilyQueueIndex, &presentableFamilyQueueIndex, &transferFamilyQueueIndex);
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if (!m_device)
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{
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NazaraError("Failed to get compatible OpenGL device");
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return false;
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}
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m_graphicsQueue = m_device->GetQueue(graphicsFamilyQueueIndex, 0);
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m_presentQueue = m_device->GetQueue(presentableFamilyQueueIndex, 0);
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m_transferQueue = m_device->GetQueue(transferFamilyQueueIndex, 0);
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std::vector<VkSurfaceFormatKHR> surfaceFormats;
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if (!vulkanSurface.GetFormats(deviceInfo.physDevice, &surfaceFormats))
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{
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NazaraError("Failed to query supported surface formats");
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return false;
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}
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m_surfaceFormat = [&] () -> VkSurfaceFormatKHR
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{
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if (surfaceFormats.size() == 1 && surfaceFormats.front().format == VK_FORMAT_UNDEFINED)
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{
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// If the list contains one undefined format, it means any format can be used
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return { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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}
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else
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{
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// Search for RGBA8 and default to first format
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for (const VkSurfaceFormatKHR& surfaceFormat : surfaceFormats)
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{
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if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM)
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return surfaceFormat;
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}
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return surfaceFormats.front();
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}
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}();
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if (!parameters.depthFormats.empty())
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{
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for (PixelFormat format : parameters.depthFormats)
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{
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switch (format)
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{
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case PixelFormat_Depth16:
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m_depthStencilFormat = VK_FORMAT_D16_UNORM;
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break;
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case PixelFormat_Depth24:
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case PixelFormat_Depth24Stencil8:
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m_depthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
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break;
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case PixelFormat_Depth32:
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m_depthStencilFormat = VK_FORMAT_D32_SFLOAT;
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break;
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case PixelFormat_Stencil1:
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case PixelFormat_Stencil4:
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case PixelFormat_Stencil8:
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m_depthStencilFormat = VK_FORMAT_S8_UINT;
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break;
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case PixelFormat_Stencil16:
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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break;
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default:
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{
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PixelFormatContent formatContent = PixelFormatInfo::GetContent(format);
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if (formatContent != PixelFormatContent_DepthStencil && formatContent != PixelFormatContent_Stencil)
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NazaraWarning("Invalid format " + PixelFormatInfo::GetName(format) + " for depth-stencil attachment");
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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break;
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}
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}
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if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM)
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{
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VkFormatProperties formatProperties = m_device->GetInstance().GetPhysicalDeviceFormatProperties(deviceInfo.physDevice, m_depthStencilFormat);
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if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
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break; //< Found it
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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}
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}
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}
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if (!SetupSwapchain(deviceInfo, vulkanSurface, size))
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{
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NazaraError("Failed to create swapchain");
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return false;
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}
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if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM && !SetupDepthBuffer(size))
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{
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NazaraError("Failed to create depth buffer");
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return false;
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}
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if (!SetupRenderPass())
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{
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NazaraError("Failed to create render pass");
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return false;
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}
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UInt32 imageCount = m_swapchain.GetBufferCount();
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// Framebuffers
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m_inflightFences.resize(imageCount);
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Nz::StackArray<Vk::Framebuffer> framebuffers = NazaraStackArray(Vk::Framebuffer, imageCount);
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for (UInt32 i = 0; i < imageCount; ++i)
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{
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std::array<VkImageView, 2> attachments = { m_swapchain.GetBuffer(i).view, m_depthBufferView };
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VkFramebufferCreateInfo frameBufferCreate = {
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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nullptr,
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0,
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m_renderPass->GetRenderPass(),
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(attachments[1] != VK_NULL_HANDLE) ? 2U : 1U,
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attachments.data(),
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size.x,
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size.y,
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1U
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};
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if (!framebuffers[i].Create(*m_device, frameBufferCreate))
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{
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NazaraError("Failed to create framebuffer for image #" + String::Number(i) + ": " + TranslateOpenGLError(framebuffers[i].GetLastErrorCode()));
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return false;
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}
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}
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m_framebuffer.emplace(framebuffers.data(), framebuffers.size());
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const std::size_t MaxConcurrentImage = imageCount;
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m_concurrentImageData.reserve(MaxConcurrentImage);
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for (std::size_t i = 0; i < MaxConcurrentImage; ++i)
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m_concurrentImageData.emplace_back(*this);
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m_clock.Restart();
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return true;
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}
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std::unique_ptr<CommandPool> VkRenderWindow::CreateCommandPool(QueueType queueType)
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{
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UInt32 queueFamilyIndex;
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switch (queueType)
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{
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case QueueType::Compute:
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queueFamilyIndex = m_device->GetDefaultFamilyIndex(QueueType::Compute);
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break;
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case QueueType::Graphics:
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queueFamilyIndex = m_graphicsQueue.GetQueueFamilyIndex();
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break;
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case QueueType::Transfer:
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queueFamilyIndex = m_transferQueue.GetQueueFamilyIndex();
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break;
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}
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return std::make_unique<OpenGLCommandPool>(*m_device, queueFamilyIndex);
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}
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const OpenGLRenderPass& VkRenderWindow::GetRenderPass() const
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{
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return *m_renderPass;
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}
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bool VkRenderWindow::SetupDepthBuffer(const Vector2ui& size)
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{
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VkImageCreateInfo imageCreateInfo = {
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VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
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nullptr, // const void* pNext;
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0U, // VkImageCreateFlags flags;
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VK_IMAGE_TYPE_2D, // VkImageType imageType;
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m_depthStencilFormat, // VkFormat format;
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{size.x, size.y, 1U}, // VkExtent3D extent;
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1U, // uint32_t mipLevels;
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1U, // uint32_t arrayLayers;
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
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VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
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VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
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0U, // uint32_t queueFamilyIndexCount;
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nullptr, // const uint32_t* pQueueFamilyIndices;
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VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
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};
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if (!m_depthBuffer.Create(*m_device, imageCreateInfo))
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{
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NazaraError("Failed to create depth buffer");
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return false;
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}
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VkMemoryRequirements memoryReq = m_depthBuffer.GetMemoryRequirements();
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if (!m_depthBufferMemory.Create(*m_device, memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
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{
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NazaraError("Failed to allocate depth buffer memory");
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return false;
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}
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if (!m_depthBuffer.BindImageMemory(m_depthBufferMemory))
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{
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NazaraError("Failed to bind depth buffer to buffer");
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return false;
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}
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VkImageViewCreateInfo imageViewCreateInfo = {
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VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
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nullptr, // const void* pNext;
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0, // VkImageViewCreateFlags flags;
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m_depthBuffer, // VkImage image;
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VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
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m_depthStencilFormat, // VkFormat format;
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{ // VkComponentMapping components;
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VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle .r;
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VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle .g;
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VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle .b;
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VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle .a;
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},
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{ // VkImageSubresourceRange subresourceRange;
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VK_IMAGE_ASPECT_DEPTH_BIT, // VkImageAspectFlags .aspectMask;
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0, // uint32_t .baseMipLevel;
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1, // uint32_t .levelCount;
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0, // uint32_t .baseArrayLayer;
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1 // uint32_t .layerCount;
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}
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};
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if (!m_depthBufferView.Create(*m_device, imageViewCreateInfo))
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{
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NazaraError("Failed to create depth buffer view");
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return false;
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}
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return true;
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}
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bool VkRenderWindow::SetupRenderPass()
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{
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std::array<VkAttachmentDescription, 2> attachments = {
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{
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{
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0, // VkAttachmentDescriptionFlags flags;
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m_surfaceFormat.format, // VkFormat format;
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
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VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
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VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
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VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
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VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
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VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR // VkImageLayout finalLayout;
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},
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{
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0, // VkAttachmentDescriptionFlags flags;
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m_depthStencilFormat, // VkFormat format;
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
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VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
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VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
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VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
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VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
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VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
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},
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}
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};
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VkAttachmentReference colorReference = {
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0, // uint32_t attachment;
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
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};
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VkAttachmentReference depthReference = {
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1, // uint32_t attachment;
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout layout;
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};
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VkSubpassDescription subpass = {
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0, // VkSubpassDescriptionFlags flags;
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VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
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0U, // uint32_t inputAttachmentCount;
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nullptr, // const VkAttachmentReference* pInputAttachments;
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1U, // uint32_t colorAttachmentCount;
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&colorReference, // const VkAttachmentReference* pColorAttachments;
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nullptr, // const VkAttachmentReference* pResolveAttachments;
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(m_depthStencilFormat != VK_FORMAT_MAX_ENUM) ? &depthReference : nullptr, // const VkAttachmentReference* pDepthStencilAttachment;
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0U, // uint32_t preserveAttachmentCount;
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nullptr // const uint32_t* pPreserveAttachments;
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};
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std::array<VkSubpassDependency, 2> dependencies;
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// First dependency at the start of the render pass
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// Does the transition from final to initial layout
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dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL; // Producer of the dependency
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dependencies[0].dstSubpass = 0; // Consumer is our single subpass that will wait for the execution dependency
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dependencies[0].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[0].srcAccessMask = 0;
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dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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// Second dependency at the end the render pass
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// Does the transition from the initial to the final layout
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dependencies[1].srcSubpass = 0; // Producer of the dependency is our single subpass
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dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL; // Consumer are all commands outside of the render pass
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dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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VkRenderPassCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
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nullptr, // const void* pNext;
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0, // VkRenderPassCreateFlags flags;
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(m_depthStencilFormat != VK_FORMAT_MAX_ENUM) ? 2U : 1U, // uint32_t attachmentCount;
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attachments.data(), // const VkAttachmentDescription* pAttachments;
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1U, // uint32_t subpassCount;
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&subpass, // const VkSubpassDescription* pSubpasses;
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UInt32(dependencies.size()), // uint32_t dependencyCount;
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dependencies.data() // const VkSubpassDependency* pDependencies;
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};
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Vk::RenderPass renderPass;
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if (!renderPass.Create(*m_device, createInfo))
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{
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NazaraError("Failed to create render pass: " + TranslateOpenGLError(renderPass.GetLastErrorCode()));
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return false;
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}
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std::initializer_list<PixelFormat> fixmeplease = { PixelFormat::PixelFormat_RGB8, PixelFormat::PixelFormat_Depth24Stencil8 };
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m_renderPass.emplace(std::move(renderPass), fixmeplease);
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return true;
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}
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bool VkRenderWindow::SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size)
|
||||
{
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||||
VkSurfaceCapabilitiesKHR surfaceCapabilities;
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if (!surface.GetCapabilities(deviceInfo.physDevice, &surfaceCapabilities))
|
||||
{
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||||
NazaraError("Failed to query surface capabilities");
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return false;
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||||
}
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||||
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Nz::UInt32 imageCount = surfaceCapabilities.minImageCount + 1;
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if (surfaceCapabilities.maxImageCount > 0 && imageCount > surfaceCapabilities.maxImageCount)
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||||
imageCount = surfaceCapabilities.maxImageCount;
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||||
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VkExtent2D extent;
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||||
if (surfaceCapabilities.currentExtent.width == -1)
|
||||
{
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||||
extent.width = Nz::Clamp<Nz::UInt32>(size.x, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
|
||||
extent.height = Nz::Clamp<Nz::UInt32>(size.y, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
|
||||
}
|
||||
else
|
||||
extent = surfaceCapabilities.currentExtent;
|
||||
|
||||
std::vector<VkPresentModeKHR> presentModes;
|
||||
if (!surface.GetPresentModes(deviceInfo.physDevice, &presentModes))
|
||||
{
|
||||
NazaraError("Failed to query supported present modes");
|
||||
return false;
|
||||
}
|
||||
|
||||
VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
for (VkPresentModeKHR presentMode : presentModes)
|
||||
{
|
||||
if (presentMode == VK_PRESENT_MODE_MAILBOX_KHR)
|
||||
{
|
||||
swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
break;
|
||||
}
|
||||
|
||||
if (presentMode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
||||
swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
}
|
||||
|
||||
VkSwapchainCreateInfoKHR swapchainInfo = {
|
||||
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
|
||||
nullptr,
|
||||
0,
|
||||
surface,
|
||||
imageCount,
|
||||
m_surfaceFormat.format,
|
||||
m_surfaceFormat.colorSpace,
|
||||
extent,
|
||||
1,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
VK_SHARING_MODE_EXCLUSIVE,
|
||||
0, nullptr,
|
||||
surfaceCapabilities.currentTransform,
|
||||
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
swapchainPresentMode,
|
||||
VK_TRUE,
|
||||
VK_NULL_HANDLE
|
||||
};
|
||||
|
||||
if (!m_swapchain.Create(*m_device, swapchainInfo))
|
||||
{
|
||||
NazaraError("Failed to create swapchain");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user