Add OpenGLRenderer (WIP)

This commit is contained in:
Lynix
2020-04-15 19:38:11 +02:00
parent ebb271a089
commit 68760209c1
118 changed files with 19236 additions and 414 deletions

View File

@@ -0,0 +1,35 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#if 0
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLTextureSampler::OpenGLTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
{
VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
createInfo.magFilter = ToOpenGL(samplerInfo.magFilter);
createInfo.minFilter = ToOpenGL(samplerInfo.minFilter);
createInfo.addressModeU = ToOpenGL(samplerInfo.wrapModeU);
createInfo.addressModeV = ToOpenGL(samplerInfo.wrapModeV);
createInfo.addressModeW = ToOpenGL(samplerInfo.wrapModeW);
createInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
createInfo.mipmapMode = ToOpenGL(samplerInfo.mipmapMode);
if (samplerInfo.anisotropyLevel > 0.f)
{
createInfo.anisotropyEnable = VK_TRUE;
createInfo.maxAnisotropy = samplerInfo.anisotropyLevel;
}
if (!m_sampler.Create(device, createInfo))
throw std::runtime_error("Failed to create sampler: " + TranslateOpenGLError(m_sampler.GetLastErrorCode()));
}
}
#endif