Add OpenGLRenderer (WIP)
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CONTEXTIMPL_HPP
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#define NAZARA_CONTEXTIMPL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/ContextParameters.hpp>
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#include <windows.h>
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namespace Nz
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{
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class ContextImpl
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{
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public:
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ContextImpl();
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bool Activate() const;
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bool Create(ContextParameters& parameters);
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void Destroy();
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void EnableVerticalSync(bool enabled);
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void SwapBuffers();
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static bool Desactivate();
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private:
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HDC m_deviceContext;
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HGLRC m_context;
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HWND m_window;
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bool m_ownsWindow;
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};
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}
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#endif // NAZARA_CONTEXTIMPL_HPP
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