Update for latest NZSL version
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@@ -4,7 +4,7 @@
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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#include <NZSL/Parser.hpp>
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#include <array>
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#include <chrono>
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@@ -2,8 +2,6 @@
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <NZSL/SpirvConstantCache.hpp>
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#include <NZSL/SpirvPrinter.hpp>
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#include <Nazara/Utility.hpp>
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#include <array>
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#include <chrono>
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@@ -10,8 +10,6 @@
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#include <Nazara/Physics2D/Components.hpp>
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#include <Nazara/Physics2D/Systems.hpp>
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#include <Nazara/Renderer.hpp>
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#include <NZSL/SpirvConstantCache.hpp>
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#include <NZSL/SpirvPrinter.hpp>
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#include <Nazara/Utility.hpp>
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#include <Nazara/Utility/Components.hpp>
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#include <Nazara/Widgets.hpp>
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@@ -10,8 +10,6 @@
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#include <Nazara/Physics3D/Components.hpp>
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#include <Nazara/Physics3D/Systems.hpp>
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#include <Nazara/Renderer.hpp>
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#include <NZSL/SpirvConstantCache.hpp>
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#include <NZSL/SpirvPrinter.hpp>
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#include <Nazara/Utility.hpp>
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#include <Nazara/Utility/Components.hpp>
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#include <entt/entt.hpp>
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@@ -2,7 +2,7 @@
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#include <Nazara/OpenGLRenderer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper.hpp>
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#include <Nazara/Renderer.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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#include <iostream>
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#include <numeric>
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@@ -10,8 +10,6 @@
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#include <Nazara/Physics3D/Components.hpp>
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#include <Nazara/Physics3D/Systems.hpp>
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#include <Nazara/Renderer.hpp>
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#include <NZSL/SpirvConstantCache.hpp>
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#include <NZSL/SpirvPrinter.hpp>
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#include <Nazara/Utility.hpp>
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#include <Nazara/Utility/Components.hpp>
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#include <Nazara/Widgets.hpp>
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