Update for latest NZSL version
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@@ -10,8 +10,8 @@
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/MaterialData.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/Parser.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -3,8 +3,8 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/DepthMaterial.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/Parser.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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@@ -9,8 +9,8 @@
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/MaterialData.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/Parser.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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#include <cassert>
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#include <filesystem>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -3,7 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <NZSL/FieldOffsets.hpp>
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#include <NZSL/Math/FieldOffsets.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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@@ -5,9 +5,9 @@
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <NZSL/Lexer.hpp>
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#include <NZSL/Parser.hpp>
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#include <NZSL/SpirvDecoder.hpp>
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#include <NZSL/SpirvWriter.hpp>
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#include <NZSL/Ast/AstSerializer.hpp>
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#include <NZSL/SpirV/SpirvDecoder.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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