Replaced OpenGL namespace with static class
Fixed OpenGL functions not being exported It is also more consistent Former-commit-id: 3eddcb6f72412443eb56580180d0b9544ae4a9df
This commit is contained in:
parent
73fdb9baaf
commit
68c6aa664a
|
|
@ -43,8 +43,9 @@ enum nzOpenGLExtension
|
|||
|
||||
using NzOpenGLFunc = void (*)();
|
||||
|
||||
namespace NzOpenGL
|
||||
class NAZARA_API NzOpenGL
|
||||
{
|
||||
public:
|
||||
enum FormatType
|
||||
{
|
||||
FormatType_RenderBuffer,
|
||||
|
|
@ -59,36 +60,36 @@ namespace NzOpenGL
|
|||
GLint internalFormat;
|
||||
};
|
||||
|
||||
NzOpenGLFunc GetEntry(const NzString& entryPoint);
|
||||
unsigned int GetVersion();
|
||||
bool Initialize();
|
||||
bool IsSupported(nzOpenGLExtension extension);
|
||||
bool IsSupported(const NzString& string);
|
||||
bool TranslateFormat(nzPixelFormat pixelFormat, Format* format, FormatType target);
|
||||
void Uninitialize();
|
||||
static NzOpenGLFunc GetEntry(const NzString& entryPoint);
|
||||
static unsigned int GetVersion();
|
||||
static bool Initialize();
|
||||
static bool IsSupported(nzOpenGLExtension extension);
|
||||
static bool IsSupported(const NzString& string);
|
||||
static bool TranslateFormat(nzPixelFormat pixelFormat, Format* format, FormatType target);
|
||||
static void Uninitialize();
|
||||
|
||||
extern GLenum Attachment[nzAttachmentPoint_Max+1];
|
||||
extern nzUInt8 AttributeIndex[nzElementUsage_Max+1];
|
||||
extern GLenum BlendFunc[nzBlendFunc_Max+1];
|
||||
extern GLenum BufferLock[nzBufferAccess_Max+1];
|
||||
extern GLenum BufferLockRange[nzBufferAccess_Max+1];
|
||||
extern GLenum BufferTarget[nzBufferType_Max+1];
|
||||
extern GLenum BufferTargetBinding[nzBufferType_Max+1];
|
||||
extern GLenum BufferUsage[nzBufferUsage_Max+1];
|
||||
extern GLenum CubemapFace[6]; // Un cube possède six faces et ça n'est pas prêt de changer
|
||||
extern GLenum ElementType[nzElementType_Max+1];
|
||||
extern GLenum FaceCulling[nzFaceCulling_Max+1];
|
||||
extern GLenum FaceFilling[nzFaceFilling_Max+1];
|
||||
extern GLenum PrimitiveType[nzPrimitiveType_Max+1];
|
||||
extern GLenum RendererComparison[nzRendererComparison_Max+1];
|
||||
extern GLenum RendererParameter[nzRendererParameter_Max+1];
|
||||
extern GLenum ShaderType[nzShaderType_Max+1];
|
||||
extern GLenum StencilOperation[nzStencilOperation_Max+1];
|
||||
extern GLenum TextureTarget[nzImageType_Max+1];
|
||||
extern GLenum TextureTargetBinding[nzImageType_Max+1];
|
||||
extern GLenum TextureTargetProxy[nzImageType_Max+1];
|
||||
extern GLenum TextureWrapMode[nzTextureWrap_Max+1];
|
||||
}
|
||||
static GLenum Attachment[nzAttachmentPoint_Max+1];
|
||||
static nzUInt8 AttributeIndex[nzElementUsage_Max+1];
|
||||
static GLenum BlendFunc[nzBlendFunc_Max+1];
|
||||
static GLenum BufferLock[nzBufferAccess_Max+1];
|
||||
static GLenum BufferLockRange[nzBufferAccess_Max+1];
|
||||
static GLenum BufferTarget[nzBufferType_Max+1];
|
||||
static GLenum BufferTargetBinding[nzBufferType_Max+1];
|
||||
static GLenum BufferUsage[nzBufferUsage_Max+1];
|
||||
static GLenum CubemapFace[6]; // Un cube possède six faces et ça n'est pas prêt de changer
|
||||
static GLenum ElementType[nzElementType_Max+1];
|
||||
static GLenum FaceCulling[nzFaceCulling_Max+1];
|
||||
static GLenum FaceFilling[nzFaceFilling_Max+1];
|
||||
static GLenum PrimitiveType[nzPrimitiveType_Max+1];
|
||||
static GLenum RendererComparison[nzRendererComparison_Max+1];
|
||||
static GLenum RendererParameter[nzRendererParameter_Max+1];
|
||||
static GLenum ShaderType[nzShaderType_Max+1];
|
||||
static GLenum StencilOperation[nzStencilOperation_Max+1];
|
||||
static GLenum TextureTarget[nzImageType_Max+1];
|
||||
static GLenum TextureTargetBinding[nzImageType_Max+1];
|
||||
static GLenum TextureTargetProxy[nzImageType_Max+1];
|
||||
static GLenum TextureWrapMode[nzTextureWrap_Max+1];
|
||||
};
|
||||
|
||||
NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
NAZARA_API extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
|
|
|
|||
|
|
@ -106,19 +106,17 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
namespace NzOpenGL
|
||||
{
|
||||
NzOpenGLFunc GetEntry(const NzString& entryPoint)
|
||||
NzOpenGLFunc NzOpenGL::GetEntry(const NzString& entryPoint)
|
||||
{
|
||||
return LoadEntry(entryPoint.GetConstBuffer(), false);
|
||||
}
|
||||
|
||||
unsigned int GetVersion()
|
||||
unsigned int NzOpenGL::GetVersion()
|
||||
{
|
||||
return openGLversion;
|
||||
}
|
||||
|
||||
bool Initialize()
|
||||
bool NzOpenGL::Initialize()
|
||||
{
|
||||
if (!LoadLibrary())
|
||||
{
|
||||
|
|
@ -556,17 +554,17 @@ namespace NzOpenGL
|
|||
return true;
|
||||
}
|
||||
|
||||
bool IsSupported(nzOpenGLExtension extension)
|
||||
bool NzOpenGL::IsSupported(nzOpenGLExtension extension)
|
||||
{
|
||||
return openGLextensions[extension];
|
||||
}
|
||||
|
||||
bool IsSupported(const NzString& string)
|
||||
bool NzOpenGL::IsSupported(const NzString& string)
|
||||
{
|
||||
return openGLextensionSet.find(string) != openGLextensionSet.end();
|
||||
}
|
||||
|
||||
bool TranslateFormat(nzPixelFormat pixelFormat, Format* format, FormatType type)
|
||||
bool NzOpenGL::TranslateFormat(nzPixelFormat pixelFormat, Format* format, FormatType type)
|
||||
{
|
||||
switch (pixelFormat)
|
||||
{
|
||||
|
|
@ -704,7 +702,7 @@ namespace NzOpenGL
|
|||
return false;
|
||||
}
|
||||
|
||||
void Uninitialize()
|
||||
void NzOpenGL::Uninitialize()
|
||||
{
|
||||
NzContext::Uninitialize();
|
||||
|
||||
|
|
@ -717,7 +715,7 @@ namespace NzOpenGL
|
|||
UnloadLibrary();
|
||||
}
|
||||
|
||||
GLenum Attachment[nzAttachmentPoint_Max+1] =
|
||||
GLenum NzOpenGL::Attachment[nzAttachmentPoint_Max+1] =
|
||||
{
|
||||
GL_COLOR_ATTACHMENT0, // nzAttachmentPoint_Color
|
||||
GL_DEPTH_ATTACHMENT, // nzAttachmentPoint_Depth
|
||||
|
|
@ -725,7 +723,7 @@ namespace NzOpenGL
|
|||
GL_STENCIL_ATTACHMENT // nzAttachmentPoint_Stencil
|
||||
};
|
||||
|
||||
nzUInt8 AttributeIndex[nzElementUsage_Max+1] =
|
||||
nzUInt8 NzOpenGL::AttributeIndex[nzElementUsage_Max+1] =
|
||||
{
|
||||
2, // nzElementUsage_Diffuse
|
||||
1, // nzElementUsage_Normal
|
||||
|
|
@ -735,7 +733,7 @@ namespace NzOpenGL
|
|||
4 // nzElementUsage_TexCoord (Doit être le dernier de la liste car extensible)
|
||||
};
|
||||
|
||||
GLenum BlendFunc[nzBlendFunc_Max+1] =
|
||||
GLenum NzOpenGL::BlendFunc[nzBlendFunc_Max+1] =
|
||||
{
|
||||
GL_DST_ALPHA, // nzBlendFunc_DestAlpha
|
||||
GL_DST_COLOR, // nzBlendFunc_DestColor
|
||||
|
|
@ -749,7 +747,7 @@ namespace NzOpenGL
|
|||
GL_ZERO // nzBlendFunc_Zero
|
||||
};
|
||||
|
||||
GLenum BufferLock[nzBufferAccess_Max+1] =
|
||||
GLenum NzOpenGL::BufferLock[nzBufferAccess_Max+1] =
|
||||
{
|
||||
GL_WRITE_ONLY, // nzBufferAccess_DiscardAndWrite
|
||||
GL_READ_ONLY, // nzBufferAccess_ReadOnly
|
||||
|
|
@ -757,7 +755,7 @@ namespace NzOpenGL
|
|||
GL_WRITE_ONLY // nzBufferAccess_WriteOnly
|
||||
};
|
||||
|
||||
GLenum BufferLockRange[nzBufferAccess_Max+1] =
|
||||
GLenum NzOpenGL::BufferLockRange[nzBufferAccess_Max+1] =
|
||||
{
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT, // nzBufferAccess_DiscardAndWrite
|
||||
GL_MAP_READ_BIT, // nzBufferAccess_ReadOnly
|
||||
|
|
@ -765,19 +763,19 @@ namespace NzOpenGL
|
|||
GL_MAP_WRITE_BIT // nzBufferAccess_WriteOnly
|
||||
};
|
||||
|
||||
GLenum BufferTarget[nzBufferType_Max+1] =
|
||||
GLenum NzOpenGL::BufferTarget[nzBufferType_Max+1] =
|
||||
{
|
||||
GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index,
|
||||
GL_ARRAY_BUFFER, // nzBufferType_Vertex
|
||||
};
|
||||
|
||||
GLenum BufferTargetBinding[nzBufferType_Max+1] =
|
||||
GLenum NzOpenGL::BufferTargetBinding[nzBufferType_Max+1] =
|
||||
{
|
||||
GL_ELEMENT_ARRAY_BUFFER_BINDING, // nzBufferType_Index,
|
||||
GL_ARRAY_BUFFER_BINDING, // nzBufferType_Vertex
|
||||
};
|
||||
|
||||
GLenum BufferUsage[nzBufferUsage_Max+1] =
|
||||
GLenum NzOpenGL::BufferUsage[nzBufferUsage_Max+1] =
|
||||
{
|
||||
// J'ai choisi DYNAMIC à la place de STREAM car DYNAMIC semble plus adapté au profil "une mise à jour pour quelques rendus"
|
||||
// Ce qui est je pense le scénario qui arrivera le plus souvent (Prévoir une option pour permettre d'utiliser le STREAM_DRAW ?)
|
||||
|
|
@ -786,7 +784,7 @@ namespace NzOpenGL
|
|||
GL_STATIC_DRAW // nzBufferUsage_Static
|
||||
};
|
||||
|
||||
GLenum CubemapFace[6] =
|
||||
GLenum NzOpenGL::CubemapFace[6] =
|
||||
{
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // nzCubemapFace_PositiveX
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // nzCubemapFace_NegativeX
|
||||
|
|
@ -796,7 +794,7 @@ namespace NzOpenGL
|
|||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z // nzCubemapFace_NegativeZ
|
||||
};
|
||||
|
||||
GLenum ElementType[nzElementType_Max+1] =
|
||||
GLenum NzOpenGL::ElementType[nzElementType_Max+1] =
|
||||
{
|
||||
GL_UNSIGNED_BYTE, // nzElementType_Color
|
||||
GL_DOUBLE, // nzElementType_Double1
|
||||
|
|
@ -809,21 +807,21 @@ namespace NzOpenGL
|
|||
GL_FLOAT // nzElementType_Float4
|
||||
};
|
||||
|
||||
GLenum FaceCulling[nzFaceCulling_Max+1] =
|
||||
GLenum NzOpenGL::FaceCulling[nzFaceCulling_Max+1] =
|
||||
{
|
||||
GL_BACK, // nzFaceCulling_Back
|
||||
GL_FRONT, // nzFaceCulling_Front
|
||||
GL_FRONT_AND_BACK // nzFaceCulling_FrontAndBack
|
||||
};
|
||||
|
||||
GLenum FaceFilling[nzFaceFilling_Max+1] =
|
||||
GLenum NzOpenGL::FaceFilling[nzFaceFilling_Max+1] =
|
||||
{
|
||||
GL_POINT, // nzFaceFilling_Point
|
||||
GL_LINE, // nzFaceFilling_Line
|
||||
GL_FILL // nzFaceFilling_Fill
|
||||
};
|
||||
|
||||
GLenum PrimitiveType[nzPrimitiveType_Max+1] =
|
||||
GLenum NzOpenGL::PrimitiveType[nzPrimitiveType_Max+1] =
|
||||
{
|
||||
GL_LINES, // nzPrimitiveType_LineList,
|
||||
GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
|
||||
|
|
@ -833,7 +831,7 @@ namespace NzOpenGL
|
|||
GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
|
||||
};
|
||||
|
||||
GLenum RendererComparison[nzRendererComparison_Max+1] =
|
||||
GLenum NzOpenGL::RendererComparison[nzRendererComparison_Max+1] =
|
||||
{
|
||||
GL_ALWAYS, // nzRendererComparison_Always
|
||||
GL_EQUAL, // nzRendererComparison_Equal
|
||||
|
|
@ -844,7 +842,7 @@ namespace NzOpenGL
|
|||
GL_NEVER // nzRendererComparison_Never
|
||||
};
|
||||
|
||||
GLenum RendererParameter[nzRendererParameter_Max+1] =
|
||||
GLenum NzOpenGL::RendererParameter[nzRendererParameter_Max+1] =
|
||||
{
|
||||
GL_BLEND, // nzRendererParameter_Blend
|
||||
GL_NONE, // nzRendererParameter_ColorWrite
|
||||
|
|
@ -854,14 +852,14 @@ namespace NzOpenGL
|
|||
GL_STENCIL_TEST // nzRendererParameter_Stencil
|
||||
};
|
||||
|
||||
GLenum ShaderType[nzShaderType_Max+1] =
|
||||
GLenum NzOpenGL::ShaderType[nzShaderType_Max+1] =
|
||||
{
|
||||
GL_FRAGMENT_SHADER, // nzShaderType_Fragment
|
||||
GL_GEOMETRY_SHADER, // nzShaderType_Geometry
|
||||
GL_VERTEX_SHADER // nzShaderType_Vertex
|
||||
};
|
||||
|
||||
GLenum StencilOperation[nzStencilOperation_Max+1] =
|
||||
GLenum NzOpenGL::StencilOperation[nzStencilOperation_Max+1] =
|
||||
{
|
||||
GL_DECR, // nzStencilOperation_Decrement
|
||||
GL_DECR_WRAP, // nzStencilOperation_DecrementToSaturation
|
||||
|
|
@ -873,7 +871,7 @@ namespace NzOpenGL
|
|||
GL_ZERO // nzStencilOperation_Zero
|
||||
};
|
||||
|
||||
GLenum TextureTarget[nzImageType_Max+1] =
|
||||
GLenum NzOpenGL::TextureTarget[nzImageType_Max+1] =
|
||||
{
|
||||
GL_TEXTURE_1D, // nzImageType_1D
|
||||
GL_TEXTURE_1D_ARRAY, // nzImageType_1D_Array
|
||||
|
|
@ -883,7 +881,7 @@ namespace NzOpenGL
|
|||
GL_TEXTURE_CUBE_MAP // nzImageType_Cubemap
|
||||
};
|
||||
|
||||
GLenum TextureTargetBinding[nzImageType_Max+1] =
|
||||
GLenum NzOpenGL::TextureTargetBinding[nzImageType_Max+1] =
|
||||
{
|
||||
GL_TEXTURE_BINDING_1D, // nzImageType_1D
|
||||
GL_TEXTURE_BINDING_1D_ARRAY, // nzImageType_1D_Array
|
||||
|
|
@ -893,7 +891,7 @@ namespace NzOpenGL
|
|||
GL_TEXTURE_BINDING_CUBE_MAP // nzImageType_Cubemap
|
||||
};
|
||||
|
||||
GLenum TextureTargetProxy[nzImageType_Max+1] =
|
||||
GLenum NzOpenGL::TextureTargetProxy[nzImageType_Max+1] =
|
||||
{
|
||||
GL_PROXY_TEXTURE_1D, // nzImageType_1D
|
||||
GL_PROXY_TEXTURE_1D_ARRAY, // nzImageType_1D_Array
|
||||
|
|
@ -903,12 +901,11 @@ namespace NzOpenGL
|
|||
GL_PROXY_TEXTURE_CUBE_MAP // nzImageType_Cubemap
|
||||
};
|
||||
|
||||
GLenum TextureWrapMode[nzTextureWrap_Max+1] =
|
||||
GLenum NzOpenGL::TextureWrapMode[nzTextureWrap_Max+1] =
|
||||
{
|
||||
GL_CLAMP_TO_EDGE, // nzTextureWrap_Clamp
|
||||
GL_REPEAT // nzTextureWrap_Repeat
|
||||
};
|
||||
}
|
||||
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
|
||||
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
|
||||
|
|
|
|||
Loading…
Reference in New Issue