Utility: First code cleaning pass

Former-commit-id: a73d38ce2db2e780ad5b02cdae1c590606081650 [formerly 3d21c0fa44481bf91418a15012fa187a210fc9ad] [formerly b80263df8e91b85f3fd091724c54dec7f05bc535 [formerly 7dcaabaabf74fbdf840289bfc435fdd8e88969d7]]
Former-commit-id: a669a933edd2364d9ee487c7d1bb38e28ad87a2d [formerly b8c5c09df10ce2f831635f460393216799d44056]
Former-commit-id: 6bbd5af22e30cc7fd4b4478162ae89e69b3d274e
This commit is contained in:
Lynix
2016-09-04 20:39:34 +02:00
parent 560825fa8e
commit 68d67cc9da
22 changed files with 276 additions and 489 deletions

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@@ -20,16 +20,15 @@
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Sequence.hpp>
#include <limits>
namespace Nz
{
struct NAZARA_UTILITY_API AnimationParams : ResourceParameters
{
// La frame de fin à charger
unsigned int endFrame = std::numeric_limits<unsigned int>::max();
UInt32 endFrame = 0xFFFFFFFF;
// La frame de début à charger
unsigned int startFrame = 0;
UInt32 startFrame = 0;
bool IsValid() const;
};
@@ -57,27 +56,27 @@ namespace Nz
~Animation();
bool AddSequence(const Sequence& sequence);
void AnimateSkeleton(Skeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
void AnimateSkeleton(Skeleton* targetSkeleton, UInt32 frameA, UInt32 frameB, float interpolation) const;
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
bool CreateSkeletal(UInt32 frameCount, UInt32 jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
unsigned int GetFrameCount() const;
unsigned int GetJointCount() const;
UInt32 GetFrameCount() const;
UInt32 GetJointCount() const;
Sequence* GetSequence(const String& sequenceName);
Sequence* GetSequence(unsigned int index);
Sequence* GetSequence(UInt32 index);
const Sequence* GetSequence(const String& sequenceName) const;
const Sequence* GetSequence(unsigned int index) const;
unsigned int GetSequenceCount() const;
int GetSequenceIndex(const String& sequenceName) const;
SequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
const SequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
const Sequence* GetSequence(UInt32 index) const;
UInt32 GetSequenceCount() const;
UInt32 GetSequenceIndex(const String& sequenceName) const;
SequenceJoint* GetSequenceJoints(UInt32 frameIndex = 0);
const SequenceJoint* GetSequenceJoints(UInt32 frameIndex = 0) const;
AnimationType GetType() const;
bool HasSequence(const String& sequenceName) const;
bool HasSequence(unsigned int index = 0) const;
bool HasSequence(UInt32 index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
@@ -87,7 +86,7 @@ namespace Nz
bool LoadFromStream(Stream& stream, const AnimationParams& params = AnimationParams());
void RemoveSequence(const String& sequenceName);
void RemoveSequence(unsigned int index);
void RemoveSequence(UInt32 index);
template<typename... Args> static AnimationRef New(Args&&... args);

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@@ -34,12 +34,12 @@ namespace Nz
struct Joint
{
Int32 parent;
Quaternionf bindOrient;
String name;
Vector3f bindPos;
int parent;
unsigned int flags;
unsigned int index;
UInt32 flags;
UInt32 index;
};
MD5AnimParser(Stream& stream);
@@ -47,12 +47,12 @@ namespace Nz
Ternary Check();
std::size_t GetAnimatedComponentCount() const;
UInt32 GetAnimatedComponentCount() const;
const Frame* GetFrames() const;
std::size_t GetFrameCount() const;
std::size_t GetFrameRate() const;
UInt32 GetFrameCount() const;
UInt32 GetFrameRate() const;
const Joint* GetJoints() const;
std::size_t GetJointCount() const;
UInt32 GetJointCount() const;
bool Parse();

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@@ -22,10 +22,10 @@ namespace Nz
public:
struct Joint
{
Int32 parent;
Quaternionf bindOrient;
String name;
Vector3f bindPos;
int parent;
};
typedef Vector3ui Triangle;
@@ -58,9 +58,9 @@ namespace Nz
Ternary Check();
const Joint* GetJoints() const;
std::size_t GetJointCount() const;
UInt32 GetJointCount() const;
const Mesh* GetMeshes() const;
std::size_t GetMeshCount() const;
UInt32 GetMeshCount() const;
bool Parse();

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@@ -31,43 +31,43 @@ namespace Nz
inline String* GetMaterials();
inline const String* GetMaterials() const;
inline unsigned int GetMaterialCount() const;
inline UInt32 GetMaterialCount() const;
inline Mesh* GetMeshes();
inline const Mesh* GetMeshes() const;
inline unsigned int GetMeshCount() const;
inline UInt32 GetMeshCount() const;
inline const String& GetMtlLib() const;
inline Vector3f* GetNormals();
inline const Vector3f* GetNormals() const;
inline unsigned int GetNormalCount() const;
inline UInt32 GetNormalCount() const;
inline Vector4f* GetPositions();
inline const Vector4f* GetPositions() const;
inline unsigned int GetPositionCount() const;
inline UInt32 GetPositionCount() const;
inline Vector3f* GetTexCoords();
inline const Vector3f* GetTexCoords() const;
inline unsigned int GetTexCoordCount() const;
inline UInt32 GetTexCoordCount() const;
bool Parse(Stream& stream, std::size_t reservedVertexCount = 100);
bool Parse(Stream& stream, UInt32 reservedVertexCount = 100);
bool Save(Stream& stream) const;
inline String* SetMaterialCount(std::size_t materialCount);
inline Mesh* SetMeshCount(std::size_t meshCount);
inline String* SetMaterialCount(UInt32 materialCount);
inline Mesh* SetMeshCount(UInt32 meshCount);
inline void SetMtlLib(const String& mtlLib);
inline Vector3f* SetNormalCount(std::size_t normalCount);
inline Vector4f* SetPositionCount(std::size_t positionCount);
inline Vector3f* SetTexCoordCount(std::size_t texCoordCount);
inline Vector3f* SetNormalCount(UInt32 normalCount);
inline Vector4f* SetPositionCount(UInt32 positionCount);
inline Vector3f* SetTexCoordCount(UInt32 texCoordCount);
struct Face
{
std::size_t firstVertex;
std::size_t vertexCount;
UInt32 firstVertex;
UInt32 vertexCount;
};
struct FaceVertex
{
std::size_t normal;
std::size_t position;
std::size_t texCoord;
UInt32 normal;
UInt32 position;
UInt32 texCoord;
};
struct Mesh
@@ -75,7 +75,7 @@ namespace Nz
std::vector<Face> faces;
std::vector<FaceVertex> vertices;
String name;
std::size_t material;
UInt32 material;
};
private:

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@@ -27,9 +27,9 @@ namespace Nz
return m_materials.data();
}
inline unsigned int OBJParser::GetMaterialCount() const
inline UInt32 OBJParser::GetMaterialCount() const
{
return m_materials.size();
return static_cast<UInt32>(m_materials.size());
}
inline OBJParser::Mesh* OBJParser::GetMeshes()
@@ -42,9 +42,9 @@ namespace Nz
return m_meshes.data();
}
inline unsigned int OBJParser::GetMeshCount() const
inline UInt32 OBJParser::GetMeshCount() const
{
return m_meshes.size();
return static_cast<UInt32>(m_meshes.size());
}
inline const String& OBJParser::GetMtlLib() const
@@ -62,9 +62,9 @@ namespace Nz
return m_normals.data();
}
inline unsigned int OBJParser::GetNormalCount() const
inline UInt32 OBJParser::GetNormalCount() const
{
return m_normals.size();
return static_cast<UInt32>(m_normals.size());
}
inline Vector4f* OBJParser::GetPositions()
@@ -77,9 +77,9 @@ namespace Nz
return m_positions.data();
}
inline unsigned int OBJParser::GetPositionCount() const
inline UInt32 OBJParser::GetPositionCount() const
{
return m_positions.size();
return static_cast<UInt32>(m_positions.size());
}
inline Vector3f* OBJParser::GetTexCoords()
@@ -92,18 +92,18 @@ namespace Nz
return m_texCoords.data();
}
inline unsigned int OBJParser::GetTexCoordCount() const
inline UInt32 OBJParser::GetTexCoordCount() const
{
return m_texCoords.size();
return static_cast<UInt32>(m_texCoords.size());
}
inline String* OBJParser::SetMaterialCount(std::size_t materialCount)
inline String* OBJParser::SetMaterialCount(UInt32 materialCount)
{
m_materials.resize(materialCount);
return m_materials.data();
}
inline OBJParser::Mesh* OBJParser::SetMeshCount(std::size_t meshCount)
inline OBJParser::Mesh* OBJParser::SetMeshCount(UInt32 meshCount)
{
m_meshes.resize(meshCount);
return m_meshes.data();
@@ -114,19 +114,19 @@ namespace Nz
m_mtlLib = mtlLib;
}
inline Vector3f* OBJParser::SetNormalCount(std::size_t normalCount)
inline Vector3f* OBJParser::SetNormalCount(UInt32 normalCount)
{
m_normals.resize(normalCount);
return m_normals.data();
}
inline Vector4f* OBJParser::SetPositionCount(std::size_t positionCount)
inline Vector4f* OBJParser::SetPositionCount(UInt32 positionCount)
{
m_positions.resize(positionCount);
return m_positions.data();
}
inline Vector3f* OBJParser::SetTexCoordCount(std::size_t texCoordCount)
inline Vector3f* OBJParser::SetTexCoordCount(UInt32 texCoordCount)
{
m_texCoords.resize(texCoordCount);
return m_texCoords.data();

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@@ -84,7 +84,7 @@ namespace Nz
SubMesh* BuildSubMesh(const Primitive& primitive, const MeshParams& params = MeshParams());
void BuildSubMeshes(const PrimitiveList& list, const MeshParams& params = MeshParams());
bool CreateSkeletal(unsigned int jointCount);
bool CreateSkeletal(UInt32 jointCount);
bool CreateStatic();
void Destroy();
@@ -95,23 +95,23 @@ namespace Nz
const Boxf& GetAABB() const;
String GetAnimation() const;
AnimationType GetAnimationType() const;
unsigned int GetJointCount() const;
ParameterList& GetMaterialData(unsigned int index);
const ParameterList& GetMaterialData(unsigned int index) const;
unsigned int GetMaterialCount() const;
UInt32 GetJointCount() const;
ParameterList& GetMaterialData(UInt32 index);
const ParameterList& GetMaterialData(UInt32 index) const;
UInt32 GetMaterialCount() const;
Skeleton* GetSkeleton();
const Skeleton* GetSkeleton() const;
SubMesh* GetSubMesh(const String& identifier);
SubMesh* GetSubMesh(unsigned int index);
SubMesh* GetSubMesh(UInt32 index);
const SubMesh* GetSubMesh(const String& identifier) const;
const SubMesh* GetSubMesh(unsigned int index) const;
unsigned int GetSubMeshCount() const;
int GetSubMeshIndex(const String& identifier) const;
unsigned int GetTriangleCount() const;
unsigned int GetVertexCount() const;
const SubMesh* GetSubMesh(UInt32 index) const;
UInt32 GetSubMeshCount() const;
UInt32 GetSubMeshIndex(const String& identifier) const;
UInt32 GetTriangleCount() const;
UInt32 GetVertexCount() const;
bool HasSubMesh(const String& identifier) const;
bool HasSubMesh(unsigned int index = 0) const;
bool HasSubMesh(UInt32 index = 0) const;
void InvalidateAABB() const;
@@ -125,14 +125,14 @@ namespace Nz
void Recenter();
void RemoveSubMesh(const String& identifier);
void RemoveSubMesh(unsigned int index);
void RemoveSubMesh(UInt32 index);
bool SaveToFile(const String& filePath, const MeshParams& params = MeshParams());
bool SaveToStream(Stream& stream, const String& format, const MeshParams& params = MeshParams());
void SetAnimation(const String& animationPath);
void SetMaterialCount(unsigned int matCount);
void SetMaterialData(unsigned int matIndex, ParameterList data);
void SetMaterialCount(UInt32 matCount);
void SetMaterialData(UInt32 matIndex, ParameterList data);
void Transform(const Matrix4f& matrix);

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@@ -16,9 +16,9 @@ namespace Nz
struct Sequence
{
String name;
unsigned int firstFrame;
unsigned int frameCount;
unsigned int frameRate;
UInt32 firstFrame;
UInt32 frameCount;
UInt32 frameRate;
};
struct SequenceJoint

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@@ -37,21 +37,21 @@ namespace Nz
Skeleton(const Skeleton& skeleton);
~Skeleton();
bool Create(unsigned int jointCount);
bool Create(UInt32 jointCount);
void Destroy();
const Boxf& GetAABB() const;
Joint* GetJoint(const String& jointName);
Joint* GetJoint(unsigned int index);
Joint* GetJoint(UInt32 index);
const Joint* GetJoint(const String& jointName) const;
const Joint* GetJoint(unsigned int index) const;
const Joint* GetJoint(UInt32 index) const;
Joint* GetJoints();
const Joint* GetJoints() const;
unsigned int GetJointCount() const;
UInt32 GetJointCount() const;
int GetJointIndex(const String& jointName) const;
void Interpolate(const Skeleton& skeletonA, const Skeleton& skeletonB, float interpolation);
void Interpolate(const Skeleton& skeletonA, const Skeleton& skeletonB, float interpolation, unsigned int* indices, unsigned int indiceCount);
void Interpolate(const Skeleton& skeletonA, const Skeleton& skeletonB, float interpolation, UInt32* indices, UInt32 indiceCount);
bool IsValid() const;

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@@ -39,15 +39,15 @@ namespace Nz
virtual const Boxf& GetAABB() const = 0;
virtual AnimationType GetAnimationType() const = 0;
virtual const IndexBuffer* GetIndexBuffer() const = 0;
unsigned int GetMaterialIndex() const;
UInt32 GetMaterialIndex() const;
const Mesh* GetParent() const;
PrimitiveMode GetPrimitiveMode() const;
unsigned int GetTriangleCount() const;
virtual unsigned int GetVertexCount() const = 0;
UInt32 GetTriangleCount() const;
virtual UInt32 GetVertexCount() const = 0;
virtual bool IsAnimated() const = 0;
void SetMaterialIndex(unsigned int matIndex);
void SetMaterialIndex(UInt32 matIndex);
void SetPrimitiveMode(PrimitiveMode mode);
// Signals:
@@ -56,7 +56,7 @@ namespace Nz
protected:
PrimitiveMode m_primitiveMode;
const Mesh* m_parent;
unsigned int m_matIndex;
UInt32 m_matIndex;
};
}

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@@ -28,8 +28,8 @@ namespace Nz
{
NazaraError("Attribute 0x" + String::Number(component, 16) + " is not enabled");
return SparsePtr<T>();
}
}
}
}
#include <Nazara/Utility/DebugOff.hpp>